recrownedgtk/RecrownedAthenaeum/Serializable/SkinData.cs

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using RecrownedAthenaeum.UI.Skin.Definitions;
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namespace RecrownedAthenaeum.Serializable
{
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/// <summary>
/// Data transfer object for game skins.
/// </summary>
public class SkinData
{
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/// <summary>
/// The name of the atlas with solution of ".tatlas".
/// </summary>
public string nameOfTextureAtlas;
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/// <summary>
/// The color data containing the name of the color, and red, green, and blue values for the color.
/// </summary>
public ColorData[] colors;
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/// <summary>
/// The font data containing the name of the font and name of the file for the font.
/// </summary>
public FontData[] fonts;
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/// <summary>
/// The skin definitions containing a name for the definition, and the definition itself.
/// </summary>
public DefinitionData[] definitions;
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/// <summary>
/// Color data for data transfer.
/// </summary>
public class ColorData
{
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/// <summary>
/// Name of color to be referenced by.
/// </summary>
public string name;
/// <summary>
/// RGB data of this color.
/// </summary>
public int r, g, b;
}
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/// <summary>
/// Font data for data transfer.
/// </summary>
public class FontData
{
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/// <summary>
/// Name of font to be referenced by.
/// </summary>
public string name;
/// <summary>
/// Name of the file that contains the font. Shouldn't have extension.
/// </summary>
public string font;
}
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/// <summary>
/// Definition data for data transfer.
/// </summary>
public class DefinitionData
{
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/// <summary>
/// Name of definition to be referenced by.
/// </summary>
public string name;
/// <summary>
/// The skin definition data.
/// </summary>
public ISkinDefinitionData skin;
}
}
}