2018-11-30 02:41:06 +00:00
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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2019-01-28 00:14:10 +00:00
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using RecrownedAthenaeum.UI.SkinSystem;
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2019-01-27 23:39:18 +00:00
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using RecrownedAthenaeum.UI.SkinSystem.Definitions;
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2019-01-30 13:46:58 +00:00
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using System;
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2018-11-30 02:41:06 +00:00
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using System.Text;
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2018-12-04 13:45:09 +00:00
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namespace RecrownedAthenaeum.UI.Modular.Modules
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{
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/// <summary>
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/// Represents text for the UI.
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/// </summary>
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2018-12-11 07:12:25 +00:00
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public class Text : UIModule
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{
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private SpriteFont font;
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private float scale = 1f;
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private Vector2 position;
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private string originalText;
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private string displayedText;
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private Vector2 modifiedTextSize;
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/// <summary>
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/// Whether or not to try and wrap text automatically. Meaning will check and attempt to wrap every update.
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/// </summary>
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public bool autoWrap;
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/// <summary>
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/// Whether or not to automatically scale the text every update. Happens after auto wrap if enabled.
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/// </summary>
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public bool autoScale;
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/// <summary>
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/// Should this use ellipses? Will perform this operation before auto wrapping or auto scalling.
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/// </summary>
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public bool useEllipses;
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/// <summary>
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/// The text to use for the ellipsis.
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/// </summary>
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public string ellipsis = "...";
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private string ModifiedText { get { return displayedText; } set { displayedText = value; modifiedTextSize = font.MeasureString(value); } }
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/// <summary>
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/// The string to be displayed.
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/// </summary>
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public string Content { get { return originalText; } set { originalText = value; if (value == null) value = ellipsis; modifiedTextSize = font.MeasureString(value); displayedText = value; } }
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/// <summary>
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/// Creates a UI text object.
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/// </summary>
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/// <param name="font">The font to use.</param>
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/// <param name="content">The string for the text.</param>
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public Text(SpriteFont font, string content = null)
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{
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this.font = font ?? throw new ArgumentNullException("Font cannot be null.");
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Content = content;
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}
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/// <summary>
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/// Updates the positioning and attempts to perform any operations that were marked automatic.
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/// </summary>
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/// <param name="gameTime">The game time.</param>
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public override void Update(GameTime gameTime)
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{
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position.X = bounds.X;
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position.Y = bounds.Y;
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if (useEllipses) AttemptToApplyEllipsis();
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if (autoWrap) AttemptToWrapText();
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if (autoScale) AttemptToScaleFont();
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base.Update(gameTime);
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}
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/// <summary>
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/// Draws the text.
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/// </summary>
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/// <param name="batch">Batch to use.</param>
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public override void Draw(SpriteBatch batch)
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{
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batch.DrawString(font, Content, position, color, 0f, origin, scale, SpriteEffects.None, 0f);
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base.Draw(batch);
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}
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/// <summary>
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/// Attempts to apply ellipsis. Checks of nessecary.
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/// </summary>
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public void AttemptToApplyEllipsis()
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{
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if (modifiedTextSize.X * scale > bounds.Width && ModifiedText.Length > ellipsis.Length + 1)
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{
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RemoveLineBreaks();
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StringBuilder stringBuilder = new StringBuilder(ModifiedText);
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do
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{
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stringBuilder.Remove(stringBuilder.Length, ellipsis.Length - 1);
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stringBuilder.Insert(stringBuilder.Length, ellipsis);
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}
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while (font.MeasureString(stringBuilder).X * scale > bounds.Width);
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ModifiedText = stringBuilder.ToString();
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}
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}
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/// <summary>
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/// Attempts to scale the font. Checks if nessecary.
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/// </summary>
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public void AttemptToScaleFont()
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{
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if (bounds.Width < bounds.Height)
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{
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if (Math.Round(modifiedTextSize.X * scale ) != bounds.Width)
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{
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scale = bounds.Width / modifiedTextSize.X;
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}
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}
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else
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{
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if (Math.Round(modifiedTextSize.Y * scale ) != bounds.Height)
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{
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scale = bounds.Height / (modifiedTextSize.Y);
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}
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}
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}
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/// <summary>
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/// Removes line breaks.
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/// </summary>
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public void RemoveLineBreaks()
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{
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ModifiedText = ModifiedText.Replace("\n", " ");
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}
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/// <summary>
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/// Resets to original text.
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/// </summary>
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public void ResetToOriginalText()
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{
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Content = originalText;
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}
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/// <summary>
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/// Attempts to wrap text. Checks if nessecary.
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/// </summary>
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/// <param name="unwrap">If true, will first unwrap text, and the wrap again. This occurs before nessecity check.</param>
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public void AttemptToWrapText(bool unwrap = false)
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{
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if (unwrap) RemoveLineBreaks();
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if (modifiedTextSize.X * scale > bounds.Width)
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{
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ModifiedText = ModifiedText.Replace("\n", " ");
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string[] words = ModifiedText.Split(' ');
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StringBuilder stringBuilder = new StringBuilder();
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float currentScaledLineWidth = 0f;
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for (int w = 0; w < words.Length; w++)
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{
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string word = words[w];
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float scaledWidth = font.MeasureString(word).X * scale;
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if (currentScaledLineWidth + scaledWidth <= bounds.Width)
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{
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stringBuilder.Append(word);
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currentScaledLineWidth += scaledWidth;
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}
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else
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{
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stringBuilder.AppendLine();
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currentScaledLineWidth = 0;
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}
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}
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ModifiedText = stringBuilder.ToString();
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}
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}
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/// <summary>
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/// Centers this text in the given rectangle if possible.
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/// </summary>
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/// <param name="rectangle"></param>
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/// <returns>True if succeeded and false if there isn't enough space.</returns>
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public bool CenterIn(Rectangle rectangle)
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{
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Vector2 textSize = new Vector2(modifiedTextSize.X * scale, modifiedTextSize.Y * scale);
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if (textSize.X <= rectangle.Width)
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{
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position.X = rectangle.X + (rectangle.Width - textSize.X) / 2f;
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}
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else
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{
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return false;
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}
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if (textSize.Y <= rectangle.Height)
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{
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position.Y = rectangle.Y + (rectangle.Height - textSize.Y) / 2f;
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}
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else
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{
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return false;
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}
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return true;
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}
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}
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}
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