<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.30703</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{BA487AFA-D973-4FC6-BA6D-D2E639AD3094}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>TestGame</RootNamespace>
    <AssemblyName>TestGame</AssemblyName>
    <FileAlignment>512</FileAlignment>
    <MonoGamePlatform>DesktopGL</MonoGamePlatform>
    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
    <DebugSymbols>true</DebugSymbols>
    <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
    <DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
    <DebugType>full</DebugType>
    <PlatformTarget>AnyCPU</PlatformTarget>
    <ErrorReport>prompt</ErrorReport>
    <Prefer32Bit>false</Prefer32Bit>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
    <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
    <DefineConstants>TRACE;LINUX</DefineConstants>
    <Optimize>true</Optimize>
    <DebugType>pdbonly</DebugType>
    <PlatformTarget>AnyCPU</PlatformTarget>
    <ErrorReport>prompt</ErrorReport>
    <Prefer32Bit>false</Prefer32Bit>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup>
    <ApplicationIcon>Icon.ico</ApplicationIcon>
  </PropertyGroup>
  <PropertyGroup>
    <ApplicationManifest>app.manifest</ApplicationManifest>
  </PropertyGroup>
  <ItemGroup>
    <Compile Include="TestGame.cs" />
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup>
    <Reference Include="MonoGame.Framework">
      <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Icon.ico" />
    <EmbeddedResource Include="Icon.bmp" />
  </ItemGroup>
  <ItemGroup>
    <MonoGameContentReference Include="Content\Content.mgcb" />
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll">
      <Link>x86\SDL2.dll</Link>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll">
      <Link>x64\SDL2.dll</Link>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll">
      <Link>x86\soft_oal.dll</Link>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll">
      <Link>x64\soft_oal.dll</Link>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0">
      <Link>x86\libSDL2-2.0.so.0</Link>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0">
      <Link>x64\libSDL2-2.0.so.0</Link>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1">
      <Link>x86\libopenal.so.1</Link>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1">
      <Link>x64\libopenal.so.1</Link>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib">
      <Link>libSDL2-2.0.0.dylib</Link>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib">
      <Link>libopenal.1.dylib</Link>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config">
      <Link>MonoGame.Framework.dll.config</Link>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="app.manifest" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\RecrownedAthenaeum\RecrownedAthenaeum.csproj">
      <Project>{95a926dc-1482-4368-91da-8d30ac04740a}</Project>
      <Name>RecrownedAthenaeum</Name>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>