recrownedathenaeum/RecrownedAthenaeum.Pipeline/TextureAtlas/TextureAtlasProcessor.cs

35 lines
1.1 KiB
C#

using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Graphics;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RecrownedAthenaeum.Pipeline.TextureAtlas
{
[ContentProcessor(DisplayName = "Texture Atlas Processor")]
class TextureAtlasProcessor : ContentProcessor<TextureAtlasData, byte[]>
{
public override byte[] Process(TextureAtlasData input, ContentProcessorContext context)
{
string serialized = JsonConvert.SerializeObject(input);
byte[] bytes = Encoding.UTF8.GetBytes(serialized);
using (MemoryStream outStream = new MemoryStream())
{
using (GZipStream gZipStream = new GZipStream(outStream, CompressionLevel.Optimal))
{
gZipStream.Write(bytes, 0, bytes.Length);
byte[] compressed = outStream.ToArray();
return compressed;
}
}
}
}
}