92 lines
3.2 KiB
C#
92 lines
3.2 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Newtonsoft.Json;
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using RecrownedAthenaeum.DataTypes;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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namespace RecrownedAthenaeum.DataTypes
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{
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public class TextureAtlas
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{
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[JsonIgnore]
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private Texture2D texture;
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private Dictionary<string, TextureAtlasRegion> dictionaryOfRegions = new Dictionary<string, TextureAtlasRegion>();
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public TextureAtlas(Texture2D texture, TextureAtlasRegion[] regions)
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{
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this.texture = texture;
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foreach (TextureAtlasRegion region in regions)
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{
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dictionaryOfRegions.Add(region.name, region);
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}
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}
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public TextureAtlas(Texture2D texture, Dictionary<string, TextureAtlasRegion> dictionaryOfRegions)
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{
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this.texture = texture;
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this.dictionaryOfRegions = dictionaryOfRegions;
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}
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public void Draw(string name, SpriteBatch batch, Rectangle destination, Color color, float rotation = 0, Vector2 origin = new Vector2())
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{
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dictionaryOfRegions[name].Draw(batch, destination, color, rotation, origin);
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}
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public Texture2D TextureOfRegion(string name, GraphicsDevice graphicsDevice)
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{
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return dictionaryOfRegions[name].AsTexture2D(graphicsDevice, texture);
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}
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public class TextureAtlasRegion : IComparable<TextureAtlasRegion>, IDisposable
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{
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public readonly string name;
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public readonly Rectangle sourceRectangle;
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readonly NinePatch ninepatch;
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Texture2D atlasTexture;
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Texture2D regionTexture;
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public TextureAtlasRegion(string name, Rectangle source, NinePatch ninePatch, Texture2D atlasTexture)
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{
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this.atlasTexture = atlasTexture;
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this.name = name;
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this.sourceRectangle = source;
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this.ninepatch = ninePatch;
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}
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public void Draw(SpriteBatch batch, Rectangle destination, Color color, float rotation, Vector2 origin)
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{
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batch.Draw(atlasTexture, destination, sourceRectangle, color, rotation, origin, SpriteEffects.None, 0f);
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}
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public Texture2D AsTexture2D(GraphicsDevice graphicsDevice, Texture2D textureAtlas)
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{
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if (regionTexture == null)
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{
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Color[] data = new Color[sourceRectangle.Width * sourceRectangle.Height];
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regionTexture = new Texture2D(graphicsDevice, sourceRectangle.Width, sourceRectangle.Height);
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textureAtlas.GetData(0, sourceRectangle, data, 0, sourceRectangle.Width * sourceRectangle.Height);
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regionTexture.SetData(data);
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}
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return regionTexture;
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}
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public int CompareTo(TextureAtlasRegion other)
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{
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return name.CompareTo(other);
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}
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public void Dispose()
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{
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regionTexture?.Dispose();
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}
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}
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}
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}
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