recrownedathenaeum/Recrowned-Athenaeum/DataTypes/TextureAtlasRegion.cs

52 lines
1.5 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using RecrownedAthenaeum.DataTypes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace Recrowned_Athenaeum.DataTypes
{
public struct TextureAtlasRegion : IComparable<TextureAtlasRegion>, IDisposable
{
public string name;
Rectangle sourceRectangle;
Vector2 origin;
Color color;
float rotation;
NinePatch ninepatch;
[XmlIgnore]
Texture2D regionTexture;
public void Draw(SpriteBatch batch, Rectangle destination, Texture2D regionOfTexture)
{
batch.Draw(regionOfTexture, destination, sourceRectangle, color);
}
public Texture2D AsTexture2D(GraphicsDevice graphicsDevice, Texture2D textureAtlas)
{
if (regionTexture == null)
{
Color[] data = new Color[sourceRectangle.Width * sourceRectangle.Height];
regionTexture = new Texture2D(graphicsDevice, sourceRectangle.Width, sourceRectangle.Height);
textureAtlas.GetData(0, sourceRectangle, data, 0, sourceRectangle.Width * sourceRectangle.Height);
regionTexture.SetData(data);
}
return regionTexture;
}
public int CompareTo(TextureAtlasRegion other)
{
return name.CompareTo(other);
}
public void Dispose()
{
regionTexture?.Dispose();
}
}
}