recrownedathenaeum/RecrownedAthenaeum/Pipeline/NinePatchData.cs
2019-01-15 17:33:55 -06:00

38 lines
1.2 KiB
C#

using RecrownedAthenaeum.Pipeline.TextureAtlas;
namespace RecrownedAthenaeum.Pipeline
{
/// <summary>
/// Represents a data structure for 9patches.
/// </summary>
public class NinePatchData
{
/// <summary>
/// Name of texture associated with patch. May be null in the case of being apart of a <see cref="TextureAtlasData"/>
/// </summary>
public string textureName;
/// <summary>
/// the boundaries of the patch.
/// </summary>
public int left, right, bottom, top;
/// <summary>
/// Constructs patch.
/// </summary>
/// <param name="textureName">Name of the texture. May be null.</param>
/// <param name="left">Left bound.</param>
/// <param name="right">Right bound.</param>
/// <param name="bottom">Bottom bound.</param>
/// <param name="Top">Top bound.</param>
public NinePatchData(string textureName, int left, int right, int bottom, int Top)
{
this.textureName = textureName;
this.left = left;
this.right = right;
this.bottom = bottom;
this.top = Top;
}
}
}