recrownedathenaeum/RecrownedAthenaeum/UI/SkinSystem/Definitions/ButtonSkinDefinition.cs

30 lines
1.0 KiB
C#

using RecrownedAthenaeum.UI.Modular.Modules.Interactive;
using System;
namespace RecrownedAthenaeum.UI.SkinSystem.Definitions
{
/// <summary>
/// Definition for a button.
/// </summary>
public class ButtonSkinDefinition : SkinDefinitionData
{
/// <summary>
/// Names for the regions in the texture atlas respectively.
/// </summary>
public string upRegion, downRegion, disabledRegion, selectedRegion;
/// <summary>
/// Constructs the definition with minimum requirements.
/// </summary>
/// <param name="downRegion">Name of region specifying the texture shown for when the button is pressed down.</param>
/// <param name="upRegion">Name of region specifying the texture shown for when the button is not pressed.</param>
public ButtonSkinDefinition(string downRegion, string upRegion)
{
UIModuleType = typeof(Button);
this.downRegion = downRegion;
this.upRegion = upRegion;
}
}
}