184 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C#
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			184 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C#
		
	
	
		
			Executable File
		
	
	
	
	
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RecrownedAthenaeum.Render;
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using RecrownedAthenaeum.Types;
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using RecrownedAthenaeum.UI.SkinSystem.Definitions;
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using System;
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using System.Collections.Generic;
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namespace RecrownedAthenaeum.UI.SkinSystem
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{
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    /// <summary>
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    /// A skin is used to group a theme which can then be applied to the UI via the use of modules.
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    /// </summary>
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    public class Skin : IDisposable, ISkin
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    {
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        /// <summary>
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        /// Whether or not this skin is completed being built and thus ready to use.
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        /// </summary>
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        public bool Laminated { get; private set; }
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        private bool disposed;
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        private TextureAtlas textureAtlas;
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        Dictionary<string, Color> colors;
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        readonly Dictionary<string, string> definitionOfType;
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        readonly Dictionary<string, Dictionary<string, SkinDefinitionData>> definitions;
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        /// <summary>
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        /// The texture for the cursor.
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        /// </summary>
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        public virtual Texture2D CursorTexture { get; private set; }
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        /// <summary>
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        /// Creates a basic unfilled skin.
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        /// </summary>
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        /// <param name="textureAtlas">The texture atlas to use for this skin.</param>
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        /// <param name="cursorTexture">The texture the cursor will be.</param>
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        public Skin(TextureAtlas textureAtlas, Texture2D cursorTexture)
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        {
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            this.textureAtlas = textureAtlas;
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            this.CursorTexture = cursorTexture;
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            colors = new Dictionary<string, Color>();
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            definitionOfType = new Dictionary<string, string>();
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            definitions = new Dictionary<string, Dictionary<string, SkinDefinitionData>>();
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        }
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        /// <summary>
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        /// Returns a <see cref="TextureAtlas.Region"/> with given name of region. Null values acceptable. Will return null if parameter is null.
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        /// </summary>
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        /// <param name="name">Name of region.</param>
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        /// <param name="required">Whether or not this texture is mandatory for the module to work. If true, will throw error on failing to retrieve.</param>
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        /// <returns>The region corresponding to the name or null if the requested region doesn't exist.</returns>
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        public TextureAtlas.Region GetTextureAtlasRegion(string name, bool required = false)
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        {
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            if (!required && (name == null || !textureAtlas.ContainsRegion(name)))
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            {
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                return null;
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            } else
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            {
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                return textureAtlas[name];
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            }
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        }
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        /// <summary>
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        /// Returns a <see cref="Color"/> with given name of defined color;
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        /// </summary>
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        /// <param name="name">Name of defined color. Will use "default" if null. Default value is null.</param>
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        /// <returns>The defined color based on the name given.</returns>
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        public Color GetColor(string name = null)
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        {
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            if (name == null) name = "default";
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            return colors[name];
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        }
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        /// <summary>
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        /// Draws a region from the texture atlas.
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        /// </summary>
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        /// <param name="regionName">Region to draw.</param>
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        /// <param name="color">The color to tint the region.</param>
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        /// <param name="batch">The batch to use.</param>
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        /// <param name="destination">The destination to draw to.</param>
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        /// <param name="rotation">The rotation to use in radians.</param>
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        /// <param name="origin">The origin for the rotation.</param>
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        public void Draw(string regionName, string color, ConsistentSpriteBatch batch, Rectangle destination, float rotation = 0, Vector2 origin = default(Vector2))
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        {
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            if (disposed) throw new ObjectDisposedException(GetType().Name);
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            textureAtlas.Draw(regionName, batch, destination, colors[color], rotation, origin);
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        }
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        private SkinDefinitionData ObtainDefinition(string typeFullName, string definitionName)
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        {
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            if (disposed) throw new ObjectDisposedException(GetType().Name);
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            if (!Laminated) throw new InvalidOperationException("Skin has yet to be laminated yet.");
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            if (definitionName == null) definitionName = "default";
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            if (!definitions.ContainsKey(typeFullName)) throw new KeyNotFoundException("Could not find any skin definition defining type \"" + typeFullName + "\"");
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            if (!definitions[typeFullName].ContainsKey(definitionName)) throw new KeyNotFoundException("Could not find skin definition defining type  \"" + typeFullName + "\" with name \"" + definitionName + "\"");
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            return definitions[typeFullName][definitionName];
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        }
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        /// <summary>
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        /// Returns the proper definition for the given parameters or throws exception in the case the requested definition does not exist.
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        /// </summary>
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        /// <typeparam name="T">Convenience to cast to the needed definition type.</typeparam>
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        /// <param name="definitionName">The name of the definition.</param>
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        /// <returns>The definition cast to T.</returns>
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        public T ObtainDefinition<T>(string definitionName = null) where T : SkinDefinitionData
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        {
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            return (T)ObtainDefinition(definitionOfType[typeof(T).FullName], definitionName);
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        }
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        /// <summary>
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        /// Adds the definition.
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        /// </summary>
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        /// <param name="definitionName">The name of the definition. Default (if left blank) name is "default".</param>
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        /// <param name="skinDefinition">The definition itself.</param>
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        public void AddDefinition(SkinDefinitionData skinDefinition, string definitionName = null)
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        {
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            if (disposed) throw new ObjectDisposedException(GetType().Name);
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            if (Laminated) throw new InvalidOperationException("This skin has been laminated and cannot be edited.");
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            if (definitionName == null) definitionName = "default";
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            if (!definitions.ContainsKey(skinDefinition.uiModuleTypeFullName))
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            {
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                definitionOfType.Add(skinDefinition.GetType().FullName, skinDefinition.uiModuleTypeFullName);
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                definitions.Add(skinDefinition.uiModuleTypeFullName, new Dictionary<string, SkinDefinitionData>());
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            }
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            else if (definitions[skinDefinition.uiModuleTypeFullName].ContainsKey(definitionName)) throw new ArgumentException("Type of definition with that name already exists!");
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            definitions[skinDefinition.uiModuleTypeFullName].Add(definitionName, skinDefinition);
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        }
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        /// <summary>
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        /// Adds color to skin.
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        /// </summary>
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        /// <param name="name"></param>
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        /// <param name="color"></param>
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        public void AddColor(string name, Color color)
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        {
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            if (Laminated) throw new InvalidOperationException("This skin has been laminated and cannot be edited.");
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            colors.Add(name, color);
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        }
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        /// <summary>
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        /// Laminates the skin. Making sure no more additions are done and sets the skin to be ready for use.
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        /// Needs to be called before any use of skin. Building skin needs to be done before lamination.
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        /// </summary>
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        public void Laminate()
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        {
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            Laminated = true;
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        }
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        /// <summary>
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        /// Disposes <see cref="textureAtlas"/> and the <see cref="Texture2D"/> holding the cursor texture.
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        /// </summary>
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        public void Dispose()
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        {
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            if (disposed) throw new ObjectDisposedException(GetType().Name);
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            Dispose(true);
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            GC.SuppressFinalize(this);
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        }
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        /// <summary>
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        /// Overridable dispose function.
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        /// </summary>
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        /// <param name="disposing">true when it's a user call to dispose.</param>
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        public virtual void Dispose(bool disposing)
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        {
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            disposed = true;
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            if (disposing && !disposed)
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            {
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                textureAtlas.Dispose();
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                CursorTexture.Dispose();
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            }
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        }
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        /// <summary>
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        /// Destructor. Calls the dispose with false.
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        /// </summary>
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        ~Skin()
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        {
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            Dispose(false);
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        }
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    }
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}
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