using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Newtonsoft.Json;
using RecrownedAthenaeum.Pipeline;
using RecrownedAthenaeum.Serializable;
using RecrownedAthenaeum.SpecialTypes;
using System;
using System.Collections.Generic;
using System.IO;
namespace RecrownedAthenaeum.UI.Skin
{
///
/// Manages reference to default and loading of custom skins.
///
public class SkinManager
{
private const string EXTENSION = ".rbskin";
///
/// The directory that contains the skins.
///
public string skinsDirectory;
List skinPaths = new List();
///
/// Updates list of skins by searching recursively in the set .
///
public void SearchForSkins()
{
skinPaths.Clear();
skinPaths = RecursiveSkinSearch(skinsDirectory);
}
///
/// Loads skin data if extension is valid.
///
/// the path to load from.
/// A that holds all the information and some metadata for the loaded skin.
public SkinData LoadSkinData(string path)
{
if (path.ToLower().EndsWith(EXTENSION))
{
return JsonConvert.DeserializeObject(File.ReadAllText(path));
}
throw new ArgumentException("The path given does not point to a file with the required extension \"" + EXTENSION + "\" rather, has \"" + Path.GetExtension(path) + "\".");
}
///
/// Generate skin from skin data.
///
/// The skin data to generate skin from.
/// The path pointing the ".rbskin" file.
/// The graphics device to generate the texture.
/// The skin generated from the skin data.
public Skin GenerateSkinFromData(SkinData skinData, string path, GraphicsDevice graphicsDevice)
{
TextureAtlasDataReader textureAtlasDataReader = new TextureAtlasDataReader();
DirectoryInfo parentFolder = Directory.GetParent(path);
TextureAtlasData atlasData = JsonConvert.DeserializeObject(parentFolder.FullName + "/" + skinData.nameOfTextureAtlas);
Texture2D atlasTexture;
using (FileStream stream = new FileStream(parentFolder.FullName + "/" + atlasData.textureName, FileMode.Open))
{
atlasTexture = Texture2D.FromStream(graphicsDevice, stream);
}
TextureAtlas.Region[] regions = textureAtlasDataReader.GenerateAtlasRegionsFromData(atlasData, atlasTexture);
Skin skin = new Skin(new TextureAtlas(atlasTexture, regions));
for (int i = 0; i < skinData.colors.Length; i++)
{
SkinData.ColorData colorData = skinData.colors[i];
skin.colors.Add(colorData.name, new Color(colorData.r, colorData.g, colorData.b, colorData.a));
}
for (int i = 0; i < skinData.definitions.Length; i++)
{
SkinData.DefinitionData definitionData = skinData.definitions[i];
skin.AddDefinition(definitionData.name, definitionData.skin);
}
return skin;
}
private List RecursiveSkinSearch(string path)
{
string[] files = Directory.GetFiles(path);
string[] folders = Directory.GetDirectories(path);
List skins = new List();
for (int i = 0; i < files.Length; i++)
{
if (files[i].ToLower().EndsWith(EXTENSION))
{
skins.Add(files[i]);
}
}
for (int i = 0; i < folders.Length; i++)
{
skins.AddRange(RecursiveSkinSearch(folders[i]));
}
return skins;
}
}
}