using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
namespace RecrownedAthenaeum.Camera
{
///
/// A virtual 2D camera.
///
public class Camera2D
{
///
/// Current zoom level.
///
public float Zoom;
///
/// Current position in the world.
///
public Vector2 Position;
///
/// The matrix representing the zoom and position.
///
public Matrix Matrix { get; private set; }
private GraphicsDevice graphicsDevice;
///
/// Constructs 2D camera.
///
/// The graphics device to use.
public Camera2D(GraphicsDevice graphicsDevice)
{
this.graphicsDevice = graphicsDevice;
Zoom = 1f;
Position.X = this.graphicsDevice.Viewport.Width * 0.5f;
Position.Y = this.graphicsDevice.Viewport.Height * 0.5f;
}
///
/// Applies any changes made to the properties of this camera and updates to new dimensions of viewport specified by the graphics device.
///
public void Update()
{
Rectangle bounds = graphicsDevice.Viewport.Bounds;
Matrix =
Matrix.CreateTranslation(new Vector3(-Position.X, -Position.Y, 0)) *
Matrix.CreateScale(Zoom) *
Matrix.CreateTranslation(new Vector3(bounds.Width * 0.5f, bounds.Height * 0.5f, 0f));
}
///
/// Lerps to the given position.
///
/// The multiplier for difference in distance.
/// The target position to lerp to.
/// Time between this frame and the previous frame.
public void LinearInterpolationToPosition(float alpha, Vector2 targetPosition, float delta)
{
if (alpha <= 0 && alpha > 1f) throw new ArgumentException("Alpha can't be greater than 1f, less than or equal to 0.");
Vector2 distance = targetPosition - Position;
distance *= (float)(1.0f - Math.Pow(1 - alpha, delta / 0.02f));
Position += distance;
}
}
}