using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace RecrownedAthenaeum.DataTypes { public class NinePatch : ISpecialDrawable { public Color color; public Rectangle textureRegion; readonly Texture2D texture; readonly int a, b, c, d; /// /// A nine patch object. /// /// Texture used for the nine patch. Dimensions must be greater than their sum border counter parts. If used as part of texture atlas, the texture should be the texture of the entire atlas. /// Left side. /// Right side. /// Bottom side. /// Top side. public NinePatch(Texture2D texture, int a, int b, int c, int d) { this.texture = texture; textureRegion = texture.Bounds; if (a + b >= textureRegion.Width) throw new ArgumentOutOfRangeException("a and b cannot be greater than or equal to the width of region."); if (c + d >= textureRegion.Height) throw new ArgumentOutOfRangeException("c and d cannot be greater or equal to the height of the texture."); this.a = a; this.b = b; this.c = c; this.d = d; color = Color.White; } public void Draw(SpriteBatch spriteBatch, Rectangle destination) { Rectangle sourceRectangle; Rectangle drawnRectangle; //1x1 drawnRectangle.X = destination.X; drawnRectangle.Y = destination.Y; drawnRectangle.Width = a; drawnRectangle.Height = c; sourceRectangle.X = 0; sourceRectangle.Y = 0; sourceRectangle.Width = a; sourceRectangle.Height = c; sourceRectangle.X += textureRegion.X; sourceRectangle.Y += textureRegion.Y; spriteBatch.Draw(texture, drawnRectangle, sourceRectangle, color); //2x1 drawnRectangle.X = destination.X + a; drawnRectangle.Y = destination.Y; drawnRectangle.Width = destination.Width - a - b; drawnRectangle.Height = c; sourceRectangle.X = a; sourceRectangle.Y = 0; sourceRectangle.Width = textureRegion.Width - a - b; sourceRectangle.Height = c; sourceRectangle.X += textureRegion.X; sourceRectangle.Y += textureRegion.Y; spriteBatch.Draw(texture, drawnRectangle, sourceRectangle, color); //3x1 drawnRectangle.X = destination.X + destination.Width - b; drawnRectangle.Y = destination.Y; drawnRectangle.Width = b; drawnRectangle.Height = c; sourceRectangle.X = textureRegion.Width - b; sourceRectangle.Y = 0; sourceRectangle.Width = b; sourceRectangle.Height = c; sourceRectangle.X += textureRegion.X; sourceRectangle.Y += textureRegion.Y; spriteBatch.Draw(texture, drawnRectangle, sourceRectangle, color); //1x2 drawnRectangle.X = destination.X; drawnRectangle.Y = destination.Y + c; drawnRectangle.Width = a; drawnRectangle.Height = destination.Height - d - c; sourceRectangle.X = 0; sourceRectangle.Y = c; sourceRectangle.Width = a; sourceRectangle.Height = textureRegion.Height - c - d; sourceRectangle.X += textureRegion.X; sourceRectangle.Y += textureRegion.Y; spriteBatch.Draw(texture, drawnRectangle, sourceRectangle, color); //2x2 drawnRectangle.X = destination.X + a; drawnRectangle.Y = destination.Y + c; drawnRectangle.Width = destination.Width - a - b; drawnRectangle.Height = destination.Height - c - d; sourceRectangle.X = a; sourceRectangle.Y = c; sourceRectangle.Width = textureRegion.Width - a - b; sourceRectangle.Height = textureRegion.Height - c - d; sourceRectangle.X += textureRegion.X; sourceRectangle.Y += textureRegion.Y; spriteBatch.Draw(texture, drawnRectangle, sourceRectangle, color); //3x2 drawnRectangle.X = destination.X + destination.Width - b; drawnRectangle.Y = destination.Y + c; drawnRectangle.Width = b; drawnRectangle.Height = destination.Height - c - d; sourceRectangle.X = textureRegion.Width - b; sourceRectangle.Y = c; sourceRectangle.Width = b; sourceRectangle.Height = textureRegion.Height - c - d; sourceRectangle.X += textureRegion.X; sourceRectangle.Y += textureRegion.Y; spriteBatch.Draw(texture, drawnRectangle, sourceRectangle, color); //1x3 drawnRectangle.X = destination.X; drawnRectangle.Y = destination.Height - d; drawnRectangle.Width = a; drawnRectangle.Height = d; sourceRectangle.X = a; sourceRectangle.Y = textureRegion.Height - d; sourceRectangle.Width = a; sourceRectangle.Height = d; sourceRectangle.X += textureRegion.X; sourceRectangle.Y += textureRegion.Y; spriteBatch.Draw(texture, drawnRectangle, sourceRectangle, color); //2x3 drawnRectangle.X = destination.X + a; drawnRectangle.Y = destination.Height - d; drawnRectangle.Width = destination.Width - a - b; drawnRectangle.Height = d; sourceRectangle.X = a; sourceRectangle.Y = textureRegion.Height - d; sourceRectangle.Width = textureRegion.Width - a - b; sourceRectangle.Height = d; sourceRectangle.X += textureRegion.X; sourceRectangle.Y += textureRegion.Y; spriteBatch.Draw(texture, drawnRectangle, sourceRectangle, color); //3x3 drawnRectangle.X = destination.X + destination.Width - b; drawnRectangle.Y = destination.Height - d; drawnRectangle.Width = b; drawnRectangle.Height = d; sourceRectangle.X = textureRegion.Width - b; sourceRectangle.Y = textureRegion.Height - d; sourceRectangle.Width = b; sourceRectangle.Height = d; sourceRectangle.X += textureRegion.X; sourceRectangle.Y += textureRegion.Y; spriteBatch.Draw(texture, drawnRectangle, sourceRectangle, color); } public void Draw(SpriteBatch spriteBatch, Rectangle destination, Color color, float rotation = 0, Vector2 origin = default(Vector2)) { this.color = color; Draw(spriteBatch, destination); } } }