using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler; namespace RecrownedAthenaeum.Pipeline.TextureAtlas { [ContentTypeWriter] class TextureAtlasWriter : ContentTypeWriter { public override string GetRuntimeReader(TargetPlatform targetPlatform) { return "RecrownedAthenaeum.Pipeline, TextureAtlasDataReader"; } protected override void Write(ContentWriter output, byte[] value) { output.Write(value.Length); output.Write(value); } } }