Commit Graph

15 Commits

Author SHA1 Message Date
b045033b25 refactoring; removed configuration setup; added consistent sprite batch; got rid of sprite batch settings; implemented newer setup; 2019-03-23 19:04:43 -05:00
f311cc38f3 Added offset to be used instead of origin in spritebatch does things I don't want it to do. Also added a project to more easily test this library. 2019-03-01 23:27:07 -06:00
051f3b04b5 Attempted at fixing 2D camera system. 2019-02-24 22:44:02 -06:00
5c0d678076 rotation functioning in rectangle renderer. 2019-02-22 02:17:50 -06:00
8d5435ad6c Rectangle renderers work. 2019-02-22 01:59:51 -06:00
68345ada3c rectangle renderer now has correct corner calculations; switched to vertex buffer for primitive batch. still wip. 2019-02-13 07:44:05 -06:00
4fb9e64f06 Removed begin and end because thats not how it works... Still working on rectangle drawing for rotating rectangle. 2019-02-11 23:27:36 -06:00
e1e2bbb3d7 Began trying to fix primitive batch. Added a default camera to the configuration. 2019-01-30 07:46:58 -06:00
96dbb7df6b removed fractures of old disposal implementation that is no longer needed. 2019-01-26 23:23:16 -06:00
ea6b3cf9e3 Added setup system. Changed reader and writer for texture atlas and nine patch to have image and serialized data be in same file. Some refactors occurred as well. 2019-01-21 19:56:51 -06:00
40c7772559 documentation. 2019-01-14 00:34:35 -06:00
9df8503f08 removed all unused imports. 2019-01-13 14:22:53 -06:00
1070deb193 Naming change. 2019-01-13 00:12:55 -06:00
edd2e94a6a minor change for the dispose exception for disposables. 2019-01-12 23:40:52 -06:00
bfdc36a3e2 Made a rectangle renderer. 2019-01-12 00:47:17 -06:00