Modules made more useable by improving or fixing some of the drawing position logic. Variable names refactored as well.

This commit is contained in:
2019-03-09 00:57:29 -06:00
parent 782ca31f15
commit ed11d31100
6 changed files with 54 additions and 50 deletions

View File

@@ -23,12 +23,12 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
/// <summary>
/// Scale of of the X axis.
/// </summary>
public float ScaleX { get { return (float)bounds.Width / texture.Width; } set { bounds.Width = (int)(texture.Width * value); } }
public float ScaleX { get { return (float)situation.Width / texture.Width; } set { situation.Width = (int)(texture.Width * value); } }
/// <summary>
/// Scale of the Y axis.
/// </summary>
public float ScaleY { get { return (float)bounds.Height / texture.Height; } set { bounds.Height = (int)(texture.Height * value); } }
public float ScaleY { get { return (float)situation.Height / texture.Height; } set { situation.Height = (int)(texture.Height * value); } }
/// <summary>
/// Sets scale of X and Y.
@@ -42,7 +42,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
public Image(Texture2D texture)
{
this.texture = texture ?? throw new ArgumentException("Image requires a texture.");
bounds = texture.Bounds;
situation = texture.Bounds;
}
/// <summary>
@@ -51,7 +51,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
/// <param name="batch">The batch to use.</param>
public override void Draw(SpriteBatch batch)
{
batch.Draw(texture, bounds, null, color, rotation, origin, SpriteEffects.None, 0f);
batch.Draw(texture, situation, null, color, rotation, origin, SpriteEffects.None, 0f);
base.Draw(batch);
}
@@ -68,7 +68,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
this.color = color;
this.rotation = rotation;
this.origin = origin;
bounds = destination;
situation = destination;
Draw(spriteBatch);
}
}