Progress on skin system, added skin stack.
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@ -14,13 +14,13 @@ namespace RecrownedAthenaeum.SpecialTypes
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private Texture2D texture;
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private Texture2D texture;
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private bool disposed;
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private bool disposed;
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private Dictionary<string, Region> dictionaryOfRegions = new Dictionary<string, Region>();
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private Dictionary<string, Region> dictionaryOfRegions = new Dictionary<string, Region>();
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/// <summary>
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/// <summary>
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/// Given a name, can return a <see cref="Region"/>.
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/// Given a name, can return a <see cref="Region"/>.
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/// </summary>
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/// </summary>
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/// <param name="name">Name of <see cref="Region"/> to obtain.</param>
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/// <param name="name">Name of <see cref="Region"/> to obtain.</param>
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/// <returns><see cref="Region"/> based off name.</returns>
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/// <returns><see cref="Region"/> based off name.</returns>
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public Region this[string name] { get { if (name != null && dictionaryOfRegions.ContainsKey(name)) return dictionaryOfRegions[name]; else return null; } }
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public Region this[string name] { get { if (name != null && dictionaryOfRegions.ContainsKey(name)) return dictionaryOfRegions[name]; else throw new KeyNotFoundException("Given key \"" + name + "\" does not exist."); } }
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/// <summary>
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/// <summary>
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/// Creates a texture atlas with given main texture as well as an array of <see cref="Region"/> to represent locations of which textures reside within the atlas. Region names will be used to refer to the regions within the dictionary.
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/// Creates a texture atlas with given main texture as well as an array of <see cref="Region"/> to represent locations of which textures reside within the atlas. Region names will be used to refer to the regions within the dictionary.
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@ -92,7 +92,12 @@ namespace RecrownedAthenaeum.SpecialTypes
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texture.Dispose();
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texture.Dispose();
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for (int i = 0; i < dictionaryOfRegions.Count; i++)
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for (int i = 0; i < dictionaryOfRegions.Count; i++)
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{
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{
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dictionaryOfRegions.ElementAt(i).Value.Dispose();
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Region region = dictionaryOfRegions.ElementAt(i).Value;
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if (!region.Disposed)
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{
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dictionaryOfRegions.ElementAt(i).Value.Dispose();
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}
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}
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}
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dictionaryOfRegions.Clear();
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dictionaryOfRegions.Clear();
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}
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}
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@ -123,7 +128,11 @@ namespace RecrownedAthenaeum.SpecialTypes
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readonly NinePatch ninepatch;
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readonly NinePatch ninepatch;
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Texture2D atlasTexture;
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Texture2D atlasTexture;
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Texture2D regionTexture;
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Texture2D regionTexture;
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private bool disposed;
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/// <summary>
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/// If region has already been disposed.
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/// </summary>
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public bool Disposed { get; private set; }
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/// <summary>
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/// <summary>
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/// A specified region in a texture atlas.
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/// A specified region in a texture atlas.
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@ -150,12 +159,13 @@ namespace RecrownedAthenaeum.SpecialTypes
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/// <param name="origin">The origin of the drawing. Ignored if is a 9patch.</param>
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/// <param name="origin">The origin of the drawing. Ignored if is a 9patch.</param>
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public void Draw(SpriteBatch batch, Rectangle destination, Color color, float rotation = 0, Vector2 origin = default(Vector2))
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public void Draw(SpriteBatch batch, Rectangle destination, Color color, float rotation = 0, Vector2 origin = default(Vector2))
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{
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{
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if (disposed) throw new ObjectDisposedException(GetType().Name);
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if (Disposed) throw new ObjectDisposedException(GetType().Name);
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if (ninepatch != null)
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if (ninepatch != null)
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{
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{
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ninepatch.Draw(batch, destination);
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ninepatch.Draw(batch, destination);
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} else
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}
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else
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{
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{
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batch.Draw(atlasTexture, destination, sourceRectangle, color, rotation, origin, SpriteEffects.None, 0f);
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batch.Draw(atlasTexture, destination, sourceRectangle, color, rotation, origin, SpriteEffects.None, 0f);
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}
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}
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@ -168,7 +178,7 @@ namespace RecrownedAthenaeum.SpecialTypes
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/// <returns>The texture of the region.</returns>
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/// <returns>The texture of the region.</returns>
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public Texture2D AsTexture2D(GraphicsDevice graphicsDevice)
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public Texture2D AsTexture2D(GraphicsDevice graphicsDevice)
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{
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{
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if (disposed) throw new ObjectDisposedException(GetType().Name);
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if (Disposed) throw new ObjectDisposedException(GetType().Name);
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if (regionTexture == null)
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if (regionTexture == null)
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{
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{
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@ -195,7 +205,7 @@ namespace RecrownedAthenaeum.SpecialTypes
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/// </summary>
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/// </summary>
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public void Dispose()
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public void Dispose()
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{
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{
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if (disposed) throw new ObjectDisposedException(GetType().Name);
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if (Disposed) throw new ObjectDisposedException(GetType().Name);
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Dispose(true);
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Dispose(true);
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GC.SuppressFinalize(this);
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GC.SuppressFinalize(this);
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}
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}
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@ -206,13 +216,13 @@ namespace RecrownedAthenaeum.SpecialTypes
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/// <param name="disposing">Whether or not this was a user made call.</param>
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/// <param name="disposing">Whether or not this was a user made call.</param>
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public virtual void Dispose(bool disposing)
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public virtual void Dispose(bool disposing)
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{
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{
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if (disposing && !disposed)
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if (disposing && !Disposed)
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{
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{
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regionTexture?.Dispose();
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regionTexture?.Dispose();
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}
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}
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disposed = true;
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Disposed = true;
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}
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}
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/// <summary>
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/// <summary>
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/// Destructor.
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/// Destructor.
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/// </summary>
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/// </summary>
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@ -55,11 +55,11 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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/// <param name="definitionName">The name of the definition in the skin. Can be null to select the default.</param>
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/// <param name="definitionName">The name of the definition in the skin. Can be null to select the default.</param>
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public Button(Skin.Skin skin, string definitionName = null)
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public Button(Skin.Skin skin, string definitionName = null)
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{
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{
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this.skinDefinition = skin.ObtainDefinition<ButtonSkinDefinition>(definitionName, GetType());
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skinDefinition = skin.ObtainDefinition<ButtonSkinDefinition>(definitionName, GetType());
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downTexture = skin.textureAtlas[skinDefinition.downRegion];
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downTexture = skin.GetTextureAtlasRegion(skinDefinition.downRegion);
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upTexture = skin.textureAtlas[skinDefinition.upRegion];
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upTexture = skin.GetTextureAtlasRegion(skinDefinition.upRegion);
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disabledTexture = skin.textureAtlas[skinDefinition.disabledRegion];
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disabledTexture = skin.GetTextureAtlasRegion(skinDefinition.disabledRegion);
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highlightedTexture = skin.textureAtlas[skinDefinition.selectedRegion];
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highlightedTexture = skin.GetTextureAtlasRegion(skinDefinition.selectedRegion);
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}
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}
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/// <summary>
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/// <summary>
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@ -38,13 +38,14 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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/// Constructs a text button using a skin and definition.
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/// Constructs a text button using a skin and definition.
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/// </summary>
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/// </summary>
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/// <param name="text">The text to display.</param>
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/// <param name="text">The text to display.</param>
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/// <param name="font">The font to be used.</param>
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/// <param name="skin">The skin to use.</param>
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/// <param name="skin">The skin to use.</param>
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/// <param name="definitionName">Name of the definition for this type in the skin given.</param>
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/// <param name="definitionName">Name of the definition for this type in the skin given.</param>
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public TextButton(string text, Skin.Skin skin, string definitionName = null) : base(skin, definitionName)
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public TextButton(string text, SpriteFont font, Skin.Skin skin, string definitionName = null) : base(skin, definitionName)
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{
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{
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TextButtonSkinDefinition skinDefinition = skin.ObtainDefinition<TextButtonSkinDefinition>(definitionName, GetType());
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TextButtonSkinDefinition skinDefinition = skin.ObtainDefinition<TextButtonSkinDefinition>(definitionName, GetType());
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this.text = new Text(skin.fonts[skinDefinition.fontName], text);
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this.text = new Text(font, text);
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FontColor = skin.colors[skinDefinition.fontColor];
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FontColor = skin.GetColor(skinDefinition.fontColor);
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}
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}
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/// <summary>
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/// <summary>
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@ -57,13 +57,14 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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/// <summary>
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/// <summary>
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/// Creates a UI text object
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/// Creates a UI text object
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/// </summary>
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/// </summary>
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/// <param name="skin"></param>
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/// <param name="skin">The skin to be used.</param>
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/// <param name="skinDefinitionName"></param>
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/// <param name="skinDefinitionName">The name of the skin's definition to use of a <see cref="TextSkinDefinition"/>.</param>
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/// <param name="content"></param>
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/// <param name="font">The font to be used.</param>
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public Text(Skin.Skin skin, string skinDefinitionName = null, string content = null) : this(skin.fonts[skin.ObtainDefinition<TextSkinDefinition>(skinDefinitionName, typeof(Text)).font])
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/// <param name="content">The string of text to be displayed.</param>
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public Text(Skin.Skin skin, SpriteFont font, string skinDefinitionName = null, string content = null) : this(font, content)
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{
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{
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skinDefinition = skin.ObtainDefinition<TextSkinDefinition>(skinDefinitionName, GetType());
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skinDefinition = skin.ObtainDefinition<TextSkinDefinition>(skinDefinitionName, GetType());
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color = skin.colors[skinDefinition.color];
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color = skin.GetColor(skinDefinition.color);
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}
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}
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/// <summary>
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/// <summary>
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@ -8,11 +8,6 @@ namespace RecrownedAthenaeum.UI.Skin.Definitions
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/// </summary>
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/// </summary>
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public class TextButtonSkinDefinition : ButtonSkinDefinition
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public class TextButtonSkinDefinition : ButtonSkinDefinition
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{
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{
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/// <summary>
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/// Name of font from the skin to use.
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/// </summary>
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public string fontName;
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/// <summary>
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/// <summary>
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/// Name of color from the skin to use for the font.
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/// Name of color from the skin to use for the font.
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/// </summary>
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/// </summary>
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@ -5,13 +5,11 @@ namespace RecrownedAthenaeum.UI.Skin.Definitions
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{
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{
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class TextSkinDefinition : ISkinDefinitionData
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class TextSkinDefinition : ISkinDefinitionData
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{
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{
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public string font;
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public string color;
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public string color;
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public Type UIModuleType { get { return typeof(Text); } }
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public Type UIModuleType { get { return typeof(Text); } }
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public TextSkinDefinition(string font, string color)
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public TextSkinDefinition(string color)
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{
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{
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this.font = font;
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this.color = color;
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this.color = color;
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}
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}
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}
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}
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76
RecrownedAthenaeum/UI/Skin/ISkin.cs
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76
RecrownedAthenaeum/UI/Skin/ISkin.cs
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@ -0,0 +1,76 @@
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RecrownedAthenaeum.SpecialTypes;
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using RecrownedAthenaeum.UI.Skin.Definitions;
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namespace RecrownedAthenaeum.UI.Skin
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{
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/// <summary>
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/// The output requirements of a skin. This allows for very customized skin systems if needed.
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/// </summary>
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public interface ISkin
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{
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/// <summary>
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/// The texture for the cursor.
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/// </summary>
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Texture2D CursorTexture { get; }
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/// <summary>
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/// Draws a region from the texture atlas.
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/// </summary>
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/// <param name="regionName">Region to draw.</param>
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/// <param name="color">The color to tint the region.</param>
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/// <param name="batch">The batch to use.</param>
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/// <param name="destination">The destination to draw to.</param>
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/// <param name="rotation">The rotation to use in radians.</param>
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/// <param name="origin">The origin for the rotation.</param>
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void Draw(string regionName, string color, SpriteBatch batch, Rectangle destination, float rotation = 0, Vector2 origin = default(Vector2));
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/// <summary>
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/// Returns a <see cref="Color"/> with given name of defined color;
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/// </summary>
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/// <param name="name">Name of defined color.</param>
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/// <returns>The defined color based on the name given.</returns>
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Color GetColor(string name);
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/// <summary>
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/// Returns a <see cref="TextureAtlas.Region"/> with given name of region.
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/// </summary>
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/// <param name="name">Name of region.</param>
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/// <returns>The region corresponding to the name.</returns>
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TextureAtlas.Region GetTextureAtlasRegion(string name);
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/// <summary>
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/// Returns an <see cref="ISkinDefinitionData"/> of the given name and type.
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/// </summary>
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/// <param name="definitionName">Name of definition of the <paramref name="type"/></param>
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/// <param name="type">The UIModule the definition defines.</param>
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/// <returns>The interface for the definition.</returns>
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ISkinDefinitionData ObtainDefinition(string definitionName, Type type);
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/// <summary>
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/// Returns the default <see cref="ISkinDefinitionData"/> of the given parameters.
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/// </summary>
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/// <param name="type">The type of definition the default should be coming from.</param>
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/// <returns>The default definition for the given type.</returns>
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ISkinDefinitionData ObtainDefinition(Type type);
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/// <summary>
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/// Returns the proper definition for the given parameters or throws exception in the case the requested definition does not exist.
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/// </summary>
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/// <typeparam name="T">Convenience to cast to the needed definition type.</typeparam>
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/// <param name="definitionName">The name of the definition.</param>
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/// <param name="type">UIModule type the definition defines.</param>
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/// <returns>The definition cast to T.</returns>
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T ObtainDefinition<T>(string definitionName, Type type) where T : ISkinDefinitionData;
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/// <summary>
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/// Returns the default definition.
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/// </summary>
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/// <typeparam name="T">Convenience to cast to T.</typeparam>
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/// <param name="type">The type of the UIModule to retrieve the default from.</param>
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/// <returns>The default definition for the given type.</returns>
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T ObtainDefinition<T>(Type type) where T : ISkinDefinitionData;
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}
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}
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using RecrownedAthenaeum.UI.Skin.Definitions;
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using RecrownedAthenaeum.UI.Skin.Definitions;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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namespace RecrownedAthenaeum.UI.Skin
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namespace RecrownedAthenaeum.UI.Skin
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{
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{
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/// <summary>
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/// <summary>
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/// A skin is used to group a theme which can then be applied to the UI via the use of modules.
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/// A skin is used to group a theme which can then be applied to the UI via the use of modules.
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/// </summary>
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/// </summary>
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public class Skin
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public class Skin : IDisposable, ISkin
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{
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{
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/// <summary>
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/// <summary>
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/// Texture atlas containing the skins textures.
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/// Whether or not this skin is completed being built and thus ready to use.
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/// </summary>
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/// </summary>
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public readonly TextureAtlas textureAtlas;
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public bool Laminated { get; private set; }
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/// <summary>
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private bool disposed;
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/// Colors stored in this skin.
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/// </summary>
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private TextureAtlas textureAtlas;
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public readonly Dictionary<string, Color> colors;
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Dictionary<string, Color> colors;
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Dictionary<Type, Dictionary<string, ISkinDefinitionData>> definitions;
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Dictionary<Type, Dictionary<string, ISkinDefinitionData>> definitions;
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/// <summary>
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/// The texture for the cursor.
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/// </summary>
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public virtual Texture2D CursorTexture { get; private set; }
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/// <summary>
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/// <summary>
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/// Creates a basic unfilled skin.
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/// Creates a basic unfilled skin.
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/// </summary>
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/// </summary>
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/// <param name="textureAtlas">The texture atlas to use for this skin.</param>
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/// <param name="textureAtlas">The texture atlas to use for this skin.</param>
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public Skin(TextureAtlas textureAtlas)
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/// <param name="cursorTexture">The texture the cursor will be.</param>
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public Skin(TextureAtlas textureAtlas, Texture2D cursorTexture)
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{
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{
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this.textureAtlas = textureAtlas;
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this.textureAtlas = textureAtlas;
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this.CursorTexture = cursorTexture;
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colors = new Dictionary<string, Color>();
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colors = new Dictionary<string, Color>();
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definitions = new Dictionary<Type, Dictionary<string, ISkinDefinitionData>>();
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definitions = new Dictionary<Type, Dictionary<string, ISkinDefinitionData>>();
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}
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}
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/// <summary>
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/// Returns a <see cref="TextureAtlas.Region"/> with given name of region.
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/// </summary>
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/// <param name="name">Name of region.</param>
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/// <returns>The region corresponding to the name.</returns>
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public virtual TextureAtlas.Region GetTextureAtlasRegion(string name)
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{
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return textureAtlas[name];
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}
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/// <summary>
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/// Returns a <see cref="Color"/> with given name of defined color;
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/// </summary>
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/// <param name="name">Name of defined color.</param>
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/// <returns>The defined color based on the name given.</returns>
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public virtual Color GetColor(string name)
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{
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return colors[name];
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}
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/// <summary>
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/// <summary>
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/// Draws a region from the texture atlas.
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/// Draws a region from the texture atlas.
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/// </summary>
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/// </summary>
|
||||||
@ -43,8 +72,9 @@ namespace RecrownedAthenaeum.UI.Skin
|
|||||||
/// <param name="destination">The destination to draw to.</param>
|
/// <param name="destination">The destination to draw to.</param>
|
||||||
/// <param name="rotation">The rotation to use in radians.</param>
|
/// <param name="rotation">The rotation to use in radians.</param>
|
||||||
/// <param name="origin">The origin for the rotation.</param>
|
/// <param name="origin">The origin for the rotation.</param>
|
||||||
public void Draw(string regionName, string color, SpriteBatch batch, Rectangle destination, float rotation = 0, Vector2 origin = default(Vector2))
|
public virtual void Draw(string regionName, string color, SpriteBatch batch, Rectangle destination, float rotation = 0, Vector2 origin = default(Vector2))
|
||||||
{
|
{
|
||||||
|
if (disposed) throw new ObjectDisposedException(GetType().Name);
|
||||||
textureAtlas.Draw(regionName, batch, destination, colors[color], rotation, origin);
|
textureAtlas.Draw(regionName, batch, destination, colors[color], rotation, origin);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -54,10 +84,12 @@ namespace RecrownedAthenaeum.UI.Skin
|
|||||||
/// <param name="definitionName">Name of definition of the <paramref name="type"/></param>
|
/// <param name="definitionName">Name of definition of the <paramref name="type"/></param>
|
||||||
/// <param name="type">The UIModule the definition defines.</param>
|
/// <param name="type">The UIModule the definition defines.</param>
|
||||||
/// <returns>The interface for the definition.</returns>
|
/// <returns>The interface for the definition.</returns>
|
||||||
public ISkinDefinitionData ObtainDefinition(string definitionName, Type type)
|
public virtual ISkinDefinitionData ObtainDefinition(string definitionName, Type type)
|
||||||
{
|
{
|
||||||
|
if (disposed) throw new ObjectDisposedException(GetType().Name);
|
||||||
|
if (!Laminated) throw new InvalidOperationException("Skin has yet to be laminated yet.");
|
||||||
if (definitionName == null) definitionName = "default";
|
if (definitionName == null) definitionName = "default";
|
||||||
if (!definitions.ContainsKey(type) || !definitions[type].ContainsKey(definitionName)) throw new ArgumentException("Could not find skin of type " + type.Name + " with name " + definitionName);
|
if (!definitions.ContainsKey(type) || !definitions[type].ContainsKey(definitionName)) throw new KeyNotFoundException("Could not find skin of type " + type.Name + " with name " + definitionName);
|
||||||
return definitions[type][definitionName];
|
return definitions[type][definitionName];
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -66,8 +98,9 @@ namespace RecrownedAthenaeum.UI.Skin
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="type">The type of definition the default should be coming from.</param>
|
/// <param name="type">The type of definition the default should be coming from.</param>
|
||||||
/// <returns>The default definition for the given type.</returns>
|
/// <returns>The default definition for the given type.</returns>
|
||||||
public ISkinDefinitionData ObtainDefinition(Type type)
|
public virtual ISkinDefinitionData ObtainDefinition(Type type)
|
||||||
{
|
{
|
||||||
|
if (disposed) throw new ObjectDisposedException(GetType().Name);
|
||||||
return ObtainDefinition(null, type);
|
return ObtainDefinition(null, type);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -78,8 +111,9 @@ namespace RecrownedAthenaeum.UI.Skin
|
|||||||
/// <param name="definitionName">The name of the definition.</param>
|
/// <param name="definitionName">The name of the definition.</param>
|
||||||
/// <param name="type">UIModule type the definition defines.</param>
|
/// <param name="type">UIModule type the definition defines.</param>
|
||||||
/// <returns>The definition cast to T.</returns>
|
/// <returns>The definition cast to T.</returns>
|
||||||
public T ObtainDefinition<T>(string definitionName, Type type) where T : ISkinDefinitionData
|
public virtual T ObtainDefinition<T>(string definitionName, Type type) where T : ISkinDefinitionData
|
||||||
{
|
{
|
||||||
|
if (disposed) throw new ObjectDisposedException(GetType().Name);
|
||||||
if (definitionName == null) definitionName = "default";
|
if (definitionName == null) definitionName = "default";
|
||||||
return (T)ObtainDefinition(definitionName, type);
|
return (T)ObtainDefinition(definitionName, type);
|
||||||
}
|
}
|
||||||
@ -90,8 +124,9 @@ namespace RecrownedAthenaeum.UI.Skin
|
|||||||
/// <typeparam name="T">Convenience to cast to T.</typeparam>
|
/// <typeparam name="T">Convenience to cast to T.</typeparam>
|
||||||
/// <param name="type">The type of the UIModule to retrieve the default from.</param>
|
/// <param name="type">The type of the UIModule to retrieve the default from.</param>
|
||||||
/// <returns>The default definition for the given type.</returns>
|
/// <returns>The default definition for the given type.</returns>
|
||||||
public T ObtainDefinition<T>(Type type) where T : ISkinDefinitionData
|
public virtual T ObtainDefinition<T>(Type type) where T : ISkinDefinitionData
|
||||||
{
|
{
|
||||||
|
if (disposed) throw new ObjectDisposedException(GetType().Name);
|
||||||
return ObtainDefinition<T>(null, type);
|
return ObtainDefinition<T>(null, type);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -100,8 +135,10 @@ namespace RecrownedAthenaeum.UI.Skin
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="definitionName">The name of the definition.</param>
|
/// <param name="definitionName">The name of the definition.</param>
|
||||||
/// <param name="skinDefinition">The definition itself.</param>
|
/// <param name="skinDefinition">The definition itself.</param>
|
||||||
public void AddDefinition(string definitionName, ISkinDefinitionData skinDefinition)
|
public virtual void AddDefinition(string definitionName, ISkinDefinitionData skinDefinition)
|
||||||
{
|
{
|
||||||
|
if (disposed) throw new ObjectDisposedException(GetType().Name);
|
||||||
|
if (Laminated) throw new InvalidOperationException("This object has been laminated and cannot be edited.");
|
||||||
if (!definitions.ContainsKey(skinDefinition.UIModuleType))
|
if (!definitions.ContainsKey(skinDefinition.UIModuleType))
|
||||||
{
|
{
|
||||||
definitions.Add(skinDefinition.UIModuleType, new Dictionary<string, ISkinDefinitionData>());
|
definitions.Add(skinDefinition.UIModuleType, new Dictionary<string, ISkinDefinitionData>());
|
||||||
@ -111,19 +148,55 @@ namespace RecrownedAthenaeum.UI.Skin
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Removes the definition.
|
/// Adds color to skin.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="definitionName">The name of the definition.</param>
|
/// <param name="name"></param>
|
||||||
/// <param name="definitionType">The type of the definition.</param>
|
/// <param name="color"></param>
|
||||||
public void RemoveDefinition(string definitionName, Type definitionType)
|
public virtual void AddColor(string name, Color color)
|
||||||
{
|
{
|
||||||
if (definitions.ContainsKey(definitionType) && definitions[definitionType].ContainsKey(definitionName))
|
if (Laminated) throw new InvalidOperationException("This object has been laminated and cannot be edited.");
|
||||||
|
colors.Add(name, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Laminates the skin. Making sure no more additions are done and sets the skin to be ready for use.
|
||||||
|
/// Needs to be called before any use of skin. Building skin needs to be done before lamination.
|
||||||
|
/// </summary>
|
||||||
|
public void Laminate()
|
||||||
|
{
|
||||||
|
Laminated = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Disposes <see cref="textureAtlas"/> and the <see cref="Texture2D"/> holding the cursor texture.
|
||||||
|
/// </summary>
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
if (disposed) throw new ObjectDisposedException(GetType().Name);
|
||||||
|
Dispose(true);
|
||||||
|
GC.SuppressFinalize(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overridable dispose function.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true when it's a user call to dispose.</param>
|
||||||
|
public virtual void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
disposed = true;
|
||||||
|
if (disposing && !disposed)
|
||||||
{
|
{
|
||||||
definitions[definitionType].Remove(definitionName);
|
textureAtlas.Dispose();
|
||||||
} else
|
CursorTexture.Dispose();
|
||||||
{
|
|
||||||
throw new ArgumentException("a definition of type " + definitionType.Name + " with a name of " + definitionName + " does not exist.");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Destructor. Calls the dispose with false.
|
||||||
|
/// </summary>
|
||||||
|
~Skin()
|
||||||
|
{
|
||||||
|
Dispose(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,8 +2,9 @@
|
|||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using RecrownedAthenaeum.Pipeline;
|
using RecrownedAthenaeum.Pipeline;
|
||||||
using RecrownedAthenaeum.Serializable;
|
using RecrownedAthenaeum.Data;
|
||||||
using RecrownedAthenaeum.SpecialTypes;
|
using RecrownedAthenaeum.SpecialTypes;
|
||||||
|
using RecrownedAthenaeum.UI.Skin.Definitions;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
@ -16,10 +17,29 @@ namespace RecrownedAthenaeum.UI.Skin
|
|||||||
public class SkinManager
|
public class SkinManager
|
||||||
{
|
{
|
||||||
private const string EXTENSION = ".rbskin";
|
private const string EXTENSION = ".rbskin";
|
||||||
|
|
||||||
|
private readonly MergedSkin mergedSkin = new MergedSkin();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// the skin that favors the selected skin, but still has a fallback to the default skin in case anything is missing.
|
||||||
|
/// </summary>
|
||||||
|
public ISkin Skin { get { return mergedSkin; } }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The user selected skin.
|
||||||
|
/// </summary>
|
||||||
|
public ISkin SelectedSkin { get { return mergedSkin.mainSkin; } set { mergedSkin.mainSkin = value; } }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The fallback skin in case the selected skin doesn't cover a specific definition or color.
|
||||||
|
/// </summary>
|
||||||
|
public ISkin BaseSkin { get { return mergedSkin.alternateSkin; } set { mergedSkin.alternateSkin = value; } }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The directory that contains the skins.
|
/// The directory that contains the skins.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string skinsDirectory;
|
public string skinsDirectory;
|
||||||
|
|
||||||
List<string> skinPaths = new List<string>();
|
List<string> skinPaths = new List<string>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -49,27 +69,43 @@ namespace RecrownedAthenaeum.UI.Skin
|
|||||||
/// Generate skin from skin data.
|
/// Generate skin from skin data.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="skinData">The skin data to generate skin from.</param>
|
/// <param name="skinData">The skin data to generate skin from.</param>
|
||||||
/// <param name="path">The path pointing the ".rbskin" file.</param>
|
/// <param name="path">The path pointing to the file with the extension "<see cref="EXTENSION"/>".</param>
|
||||||
/// <param name="graphicsDevice">The graphics device to generate the texture.</param>
|
/// <param name="graphicsDevice">The graphics device to generate the texture.</param>
|
||||||
/// <returns>The skin generated from the skin data.</returns>
|
/// <returns>The skin generated from the skin data.</returns>
|
||||||
public Skin GenerateSkinFromData(SkinData skinData, string path, GraphicsDevice graphicsDevice)
|
public Skin GenerateSkinFromData(SkinData skinData, string path, GraphicsDevice graphicsDevice)
|
||||||
{
|
{
|
||||||
TextureAtlasDataReader textureAtlasDataReader = new TextureAtlasDataReader();
|
TextureAtlasDataReader textureAtlasDataReader = new TextureAtlasDataReader();
|
||||||
DirectoryInfo parentFolder = Directory.GetParent(path);
|
FileInfo[] skinFiles = Directory.GetParent(path).GetFiles();
|
||||||
TextureAtlasData atlasData = JsonConvert.DeserializeObject<TextureAtlasData>(parentFolder.FullName + "/" + skinData.nameOfTextureAtlas);
|
Dictionary<string, string> fileNameWithPath = new Dictionary<string, string>();
|
||||||
|
for (int i = 0; i < skinFiles.Length; i++)
|
||||||
|
{
|
||||||
|
fileNameWithPath.Add(skinFiles[i].Name, skinFiles[i].FullName);
|
||||||
|
}
|
||||||
|
TextureAtlasData atlasData = JsonConvert.DeserializeObject<TextureAtlasData>(fileNameWithPath[skinData.nameOfTextureAtlas]);
|
||||||
Texture2D atlasTexture;
|
Texture2D atlasTexture;
|
||||||
using (FileStream stream = new FileStream(parentFolder.FullName + "/" + atlasData.textureName, FileMode.Open))
|
using (FileStream stream = new FileStream(fileNameWithPath[atlasData.textureName], FileMode.Open))
|
||||||
{
|
{
|
||||||
atlasTexture = Texture2D.FromStream(graphicsDevice, stream);
|
atlasTexture = Texture2D.FromStream(graphicsDevice, stream);
|
||||||
}
|
}
|
||||||
TextureAtlas.Region[] regions = textureAtlasDataReader.GenerateAtlasRegionsFromData(atlasData, atlasTexture);
|
TextureAtlas.Region[] regions = textureAtlasDataReader.GenerateAtlasRegionsFromData(atlasData, atlasTexture);
|
||||||
|
TextureAtlas textureAtlas = new TextureAtlas(atlasTexture, regions);
|
||||||
Skin skin = new Skin(new TextureAtlas(atlasTexture, regions));
|
Texture2D cursorTexture;
|
||||||
|
if (Path.HasExtension(skinData.cursorTextureName) && fileNameWithPath.ContainsKey(skinData.cursorTextureName))
|
||||||
|
{
|
||||||
|
using (FileStream stream = new FileStream(fileNameWithPath[skinData.cursorTextureName], FileMode.Open))
|
||||||
|
{
|
||||||
|
cursorTexture = Texture2D.FromStream(graphicsDevice, stream);
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
cursorTexture = textureAtlas[skinData.cursorTextureName].AsTexture2D(graphicsDevice);
|
||||||
|
}
|
||||||
|
Skin skin = new Skin(new TextureAtlas(atlasTexture, regions), cursorTexture);
|
||||||
|
|
||||||
for (int i = 0; i < skinData.colors.Length; i++)
|
for (int i = 0; i < skinData.colors.Length; i++)
|
||||||
{
|
{
|
||||||
SkinData.ColorData colorData = skinData.colors[i];
|
SkinData.ColorData colorData = skinData.colors[i];
|
||||||
skin.colors.Add(colorData.name, new Color(colorData.r, colorData.g, colorData.b, colorData.a));
|
skin.AddColor(colorData.name, new Color(colorData.r, colorData.g, colorData.b, colorData.a));
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < skinData.definitions.Length; i++)
|
for (int i = 0; i < skinData.definitions.Length; i++)
|
||||||
@ -100,5 +136,6 @@ namespace RecrownedAthenaeum.UI.Skin
|
|||||||
|
|
||||||
return skins;
|
return skins;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
138
RecrownedAthenaeum/UI/Skin/SkinStack.cs
Normal file
138
RecrownedAthenaeum/UI/Skin/SkinStack.cs
Normal file
@ -0,0 +1,138 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using RecrownedAthenaeum.SpecialTypes;
|
||||||
|
using RecrownedAthenaeum.UI.Skin.Definitions;
|
||||||
|
|
||||||
|
namespace RecrownedAthenaeum.UI.Skin
|
||||||
|
{
|
||||||
|
internal class MergedSkin : ISkin
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The skin to try to use first.
|
||||||
|
/// </summary>
|
||||||
|
public ISkin mainSkin;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The fallback skin.
|
||||||
|
/// </summary>
|
||||||
|
public ISkin alternateSkin;
|
||||||
|
|
||||||
|
public Texture2D CursorTexture
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (mainSkin.CursorTexture != null) return mainSkin.CursorTexture;
|
||||||
|
return alternateSkin.CursorTexture;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Draw(string regionName, string color, SpriteBatch batch, Rectangle destination, float rotation = 0, Vector2 origin = default(Vector2))
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
mainSkin.Draw(regionName, color, batch, destination, rotation, origin);
|
||||||
|
} catch (KeyNotFoundException)
|
||||||
|
{
|
||||||
|
alternateSkin.Draw(regionName, color, batch, destination, rotation, origin);
|
||||||
|
} catch (NullReferenceException)
|
||||||
|
{
|
||||||
|
alternateSkin.Draw(regionName, color, batch, destination, rotation, origin);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Color GetColor(string name)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return mainSkin.GetColor(name);
|
||||||
|
} catch (KeyNotFoundException)
|
||||||
|
{
|
||||||
|
return alternateSkin.GetColor(name);
|
||||||
|
}
|
||||||
|
catch (NullReferenceException)
|
||||||
|
{
|
||||||
|
return alternateSkin.GetColor(name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public TextureAtlas.Region GetTextureAtlasRegion(string name)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return mainSkin.GetTextureAtlasRegion(name);
|
||||||
|
} catch (KeyNotFoundException)
|
||||||
|
{
|
||||||
|
return alternateSkin.GetTextureAtlasRegion(name);
|
||||||
|
}
|
||||||
|
catch (NullReferenceException)
|
||||||
|
{
|
||||||
|
return alternateSkin.GetTextureAtlasRegion(name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public ISkinDefinitionData ObtainDefinition(string definitionName, Type type)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return mainSkin.ObtainDefinition(definitionName, type);
|
||||||
|
} catch (KeyNotFoundException)
|
||||||
|
{
|
||||||
|
return alternateSkin.ObtainDefinition(definitionName, type);
|
||||||
|
}
|
||||||
|
catch (NullReferenceException)
|
||||||
|
{
|
||||||
|
return alternateSkin.ObtainDefinition(definitionName, type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public ISkinDefinitionData ObtainDefinition(Type type)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return mainSkin.ObtainDefinition(type);
|
||||||
|
}
|
||||||
|
catch (KeyNotFoundException)
|
||||||
|
{
|
||||||
|
return alternateSkin.ObtainDefinition(type);
|
||||||
|
}
|
||||||
|
catch (NullReferenceException)
|
||||||
|
{
|
||||||
|
return alternateSkin.ObtainDefinition(type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public T ObtainDefinition<T>(string definitionName, Type type) where T : ISkinDefinitionData
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return mainSkin.ObtainDefinition<T>(definitionName, type);
|
||||||
|
}
|
||||||
|
catch (KeyNotFoundException)
|
||||||
|
{
|
||||||
|
return alternateSkin.ObtainDefinition<T>(definitionName, type);
|
||||||
|
}
|
||||||
|
catch (NullReferenceException)
|
||||||
|
{
|
||||||
|
return alternateSkin.ObtainDefinition<T>(definitionName, type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public T ObtainDefinition<T>(Type type) where T : ISkinDefinitionData
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return mainSkin.ObtainDefinition<T>(type);
|
||||||
|
}
|
||||||
|
catch (KeyNotFoundException)
|
||||||
|
{
|
||||||
|
return alternateSkin.ObtainDefinition<T>(type);
|
||||||
|
}
|
||||||
|
catch (NullReferenceException)
|
||||||
|
{
|
||||||
|
return alternateSkin.ObtainDefinition<T>(type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user