Scissoring now works and implemented; Refactoring as well;
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@@ -1,5 +1,4 @@
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using RecrownedAthenaeum.SpecialTypes;
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using RecrownedAthenaeum.Input;
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using RecrownedAthenaeum.UI.SkinSystem.Definitions;
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@@ -1,5 +1,4 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using RecrownedAthenaeum.Input;
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using RecrownedAthenaeum.Render;
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@@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using RecrownedAthenaeum.Render;
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@@ -18,18 +17,18 @@ namespace RecrownedAthenaeum.UI.Modular
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/// <summary>
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/// Set this to crop anything that flows out of the boundaries of this group. Will not crop if this is null.
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/// </summary>
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public ScissorBox scissorBox;
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public BasicScissor basicScissor;
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/// <summary>
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/// Draws this group of modules. If scissoring, will use the matrix and effect designated in the <see cref="ScissorBox"/> to begin the batch normally again.
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/// Draws this group of modules. If scissoring, will use the matrix and effect designated in the <see cref="BasicScissor"/> to begin the batch normally again.
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/// </summary>
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/// <param name="spriteBatch">Batch used to draw the group.</param>
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public override void Draw(ConsistentSpriteBatch spriteBatch)
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{
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if (scissorBox != null)
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if (basicScissor != null)
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{
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spriteBatch.End();
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scissorBox.Begin(Boundaries, spriteBatch);
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basicScissor.Begin(Boundaries, spriteBatch);
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}
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foreach (UIModule module in modules)
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@@ -43,11 +42,9 @@ namespace RecrownedAthenaeum.UI.Modular
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module.situation.Y = offsetY;
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}
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if (scissorBox != null)
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if (basicScissor != null)
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{
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scissorBox.End();
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GraphicsDevice graphics = spriteBatch.GraphicsDevice;
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basicScissor.End();
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spriteBatch.Begin();
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}
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}
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