refactoring; removed configuration setup; added consistent sprite batch; got rid of sprite batch settings; implemented newer setup;

This commit is contained in:
2019-03-23 19:04:43 -05:00
parent e3535f5662
commit b045033b25
28 changed files with 342 additions and 329 deletions

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using RecrownedAthenaeum.Render;
using RecrownedAthenaeum.SpecialTypes;
using RecrownedAthenaeum.UI.SkinSystem.Definitions;
@@ -33,7 +34,7 @@ namespace RecrownedAthenaeum.UI.SkinSystem
}
}
public void Draw(string regionName, string color, SpriteBatch batch, Rectangle destination, float rotation = 0, Vector2 origin = default(Vector2))
public void Draw(string regionName, string color, ConsistentSpriteBatch batch, Rectangle destination, float rotation = 0, Vector2 origin = default(Vector2))
{
try
{