refactoring; removed configuration setup; added consistent sprite batch; got rid of sprite batch settings; implemented newer setup;

This commit is contained in:
2019-03-23 19:04:43 -05:00
parent e3535f5662
commit b045033b25
28 changed files with 342 additions and 329 deletions

View File

@@ -20,11 +20,10 @@ namespace RecrownedAthenaeum.Render
/// <summary>
/// Creates a rectangle renderer with the given <see cref="PrimitiveBatch"/>.
/// </summary>
/// <param name="camera">Camera to use for <see cref="PrimitiveBatch"/>. Default will use <see cref="Configuration"/>.</param>
/// <param name="graphicsDevice">Graphics device to use. Default will use <see cref="Configuration"/>.</param>
public RectangleRenderer(Camera2D camera = null, GraphicsDevice graphicsDevice = null)
/// <param name="graphicsDevice">Graphics device to use.</param>
public RectangleRenderer(GraphicsDevice graphicsDevice)
{
primitiveBatch = new PrimitiveBatch(camera, graphicsDevice);
primitiveBatch = new PrimitiveBatch(graphicsDevice);
}
/// <summary>