refactor.

This commit is contained in:
2019-01-27 17:39:18 -06:00
parent 2788d9d349
commit 9d84b641db
15 changed files with 30 additions and 30 deletions

View File

@@ -0,0 +1,133 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using RecrownedAthenaeum.Camera;
using RecrownedAthenaeum.ContentSystem;
using System.Collections.Generic;
using System.Linq;
namespace RecrownedAthenaeum.UI.BookSystem
{
/// <summary>
/// Contains the pages.
/// </summary>
public class Book
{
readonly ContentManagerController assets;
Camera2D camera;
Page targetPage;
Rectangle dimensions;
Dictionary<string, Page> pages = new Dictionary<string, Page>();
/// <summary>
/// Creates a book.
/// </summary>
/// <param name="assets"><see cref="ContentManagerController"/> that holds the assets that are to be used in the pages for this book during initialization.</param>
public Book(ContentManagerController assets)
{
this.assets = assets;
}
/// <summary>
/// Should be called whenever a valid camera and dimensions for the book exist.
/// Initializes book with given parameters.
/// </summary>
/// <param name="camera">Camera game is currently using.</param>
/// <param name="dimensions">Dimensions of the book and the dimensions the pages will use.</param>
public void Initiate(Camera2D camera, Rectangle dimensions)
{
this.camera = camera;
this.dimensions = dimensions;
}
/// <summary>
/// Draws the pages.
/// </summary>
/// <param name="batch">Batch used to draw.</param>
public void Draw(SpriteBatch batch)
{
for (int pageIndex = 0; pageIndex < pages.Count; pageIndex++)
{
Page page = pages.ElementAt(pageIndex).Value;
page.Draw(batch);
}
}
/// <summary>
/// Updates the book.
/// </summary>
/// <param name="gameTime">Snapshot of information of the game time.</param>
public void Update(GameTime gameTime)
{
if (targetPage != null)
{
Vector2 position;
Rectangle targetBounds = targetPage.bounds;
position.X = targetBounds.X + (targetBounds.Width * 0.5f);
position.Y = targetBounds.Y + (targetBounds.Height * 0.5f);
camera.LinearInterpolationToPosition(0.4f, position, (float)gameTime.ElapsedGameTime.TotalSeconds);
if (camera.Position == position)
{
targetPage = null;
}
}
for (int pageIndex = 0; pageIndex < pages.Count; pageIndex++)
{
Page page = pages.ElementAt(pageIndex).Value;
if (page.requiresSizeUpdate) page.ApplySize(dimensions.Width, dimensions.Height);
page.Update(gameTime);
}
}
/// <summary>
/// Adds the page(s).
/// </summary>
/// <param name="pages">The page(s) to add.</param>
public void AddPages(params Page[] pages)
{
foreach (Page page in pages)
{
page.Initialize(assets);
this.pages.Add(page.Name, page);
}
}
/// <summary>
/// Removes the page.
/// </summary>
/// <param name="page">Page to remove.</param>
public void RemovePage(Page page)
{
RemovePage(page.Name);
}
/// <summary>
/// Removes the page.
/// </summary>
/// <param name="name">Name of page to remove.</param>
public void RemovePage(string name)
{
pages.Remove(name);
}
/// <summary>
/// Perform a step of linear interpolation to the given page.
/// </summary>
/// <param name="page">The page to lerp to.</param>
public void LerpToPage(Page page)
{
targetPage = page;
}
/// <summary>
/// Goes to page instantly.
/// </summary>
/// <param name="page">Page to go to.</param>
public void GoToPage(Page page)
{
Rectangle targetBounds = page.bounds;
camera.Position.X = targetBounds.X + (targetBounds.Width * 0.5f);
camera.Position.Y = targetBounds.Y + (targetBounds.Height * 0.5f);
}
}
}

View File

@@ -0,0 +1,53 @@
using RecrownedAthenaeum.ContentSystem;
using RecrownedAthenaeum.UI.Modular;
namespace RecrownedAthenaeum.UI.BookSystem
{
/// <summary>
/// A page a part of a <see cref="Book"/>.
/// </summary>
public class Page : UIModuleGroup
{
private readonly int pageX, pageY;
/// <summary>
/// Whether or not this book needs to be refreshed with new dimensions.
/// </summary>
public bool requiresSizeUpdate;
/// <summary>
/// Constructs a page.
/// </summary>
/// <param name="pageX">The X position in the book.</param>
/// <param name="pageY">The Y position in the book.</param>
public Page(int pageX, int pageY) : base(false)
{
this.pageX = pageX;
this.pageY = pageY;
requiresSizeUpdate = true;
Name = ToString();
}
/// <summary>
/// Called when this page is flagged as needing a size update.
/// </summary>
/// <param name="width">New width.</param>
/// <param name="height">New Height</param>
public virtual void ApplySize(int width, int height)
{
bounds.X = pageX * width;
bounds.Y = pageY * height;
bounds.Width = width;
bounds.Height = height;
requiresSizeUpdate = false;
}
/// <summary>
/// Called only once after a page is added to a <see cref="Book"/>. Generally used to instantiate the modules of the page.
/// </summary>
/// <param name="assets">The assets to be used during initialization passed by the book this page belongs to.</param>
protected internal virtual void Initialize(ContentManagerController assets)
{
}
}
}