improved debug.
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1b54dd2d28
commit
9ba854818a
@ -54,11 +54,9 @@
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<Compile Include="Camera\Camera2D.cs" />
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<Compile Include="Camera\Camera2D.cs" />
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<Compile Include="ContentSystem\ContentData.cs" />
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<Compile Include="ContentSystem\ContentData.cs" />
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<Compile Include="ContentSystem\ContentManagerController.cs" />
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<Compile Include="ContentSystem\ContentManagerController.cs" />
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<Compile Include="ContentSystem\ContentResolvers\FontContentResolver.cs" />
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<Compile Include="ContentSystem\IContentPathResolver.cs" />
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<Compile Include="ContentSystem\ContentResolvers\ResolutionContentResolver.cs" />
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<Compile Include="ContentSystem\IContentPathModifier.cs" />
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<Compile Include="ContentSystem\ContentResolvers\NormalContentResolver.cs" />
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<Compile Include="Configuration.cs" />
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<Compile Include="Configuration.cs" />
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<Compile Include="ContentSystem\NormalContentResolver.cs" />
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<Compile Include="SpecialTypes\ISpecialDrawable.cs" />
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<Compile Include="SpecialTypes\ISpecialDrawable.cs" />
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<Compile Include="SpecialTypes\NinePatch.cs" />
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<Compile Include="SpecialTypes\NinePatch.cs" />
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<Compile Include="SpecialTypes\Resolution.cs" />
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<Compile Include="SpecialTypes\Resolution.cs" />
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@ -33,8 +33,8 @@ namespace RecrownedAthenaeum.SpecialTypes
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{
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{
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this.texture = texture;
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this.texture = texture;
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if (textureBounds.HasValue) textureRegion = textureBounds.Value; else textureRegion = texture.Bounds;
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if (textureBounds.HasValue) textureRegion = textureBounds.Value; else textureRegion = texture.Bounds;
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if (left + right >= textureRegion.Width) throw new ArgumentOutOfRangeException("a and b cannot be greater than or equal to the width of region.");
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if (left + right >= textureRegion.Width) throw new ArgumentOutOfRangeException("left and right values cannot be greater than or equal to the width of region. Left value is " + left + " and right value is " + right + ". Bounds of texture are: " + textureRegion);
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if (bottom + top >= textureRegion.Height) throw new ArgumentOutOfRangeException("c and d cannot be greater or equal to the height of the texture.");
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if (bottom + top >= textureRegion.Height) throw new ArgumentOutOfRangeException("Bottom and top values cannot be greater than or equal to the width of region. Bottom value is " + bottom + " and top value is " + top + ".");
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this.left = left;
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this.left = left;
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this.right = right;
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this.right = right;
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this.bottom = bottom;
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this.bottom = bottom;
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