began work on skin manager with basics done and untested.

This commit is contained in:
Harrison Deng 2019-01-15 19:34:59 -06:00
parent a27df5a287
commit 9392124317
2 changed files with 105 additions and 0 deletions

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@ -92,6 +92,7 @@
<Compile Include="UI\Skin\Definitions\TextSkinDefinition.cs" /> <Compile Include="UI\Skin\Definitions\TextSkinDefinition.cs" />
<Compile Include="UI\Skin\Skin.cs" /> <Compile Include="UI\Skin\Skin.cs" />
<Compile Include="Serializable\SkinData.cs" /> <Compile Include="Serializable\SkinData.cs" />
<Compile Include="UI\Skin\SkinManager.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="packages.config" /> <None Include="packages.config" />

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@ -0,0 +1,104 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Newtonsoft.Json;
using RecrownedAthenaeum.Pipeline;
using RecrownedAthenaeum.Serializable;
using RecrownedAthenaeum.SpecialTypes;
using System;
using System.Collections.Generic;
using System.IO;
namespace RecrownedAthenaeum.UI.Skin
{
/// <summary>
/// Manages reference to default and loading of custom skins.
/// </summary>
public class SkinManager
{
private const string EXTENSION = ".rbskin";
/// <summary>
/// The directory that contains the skins.
/// </summary>
public string skinsDirectory;
List<string> skinPaths = new List<string>();
/// <summary>
/// Updates list of skins by searching recursively in the set <see cref="skinsDirectory"/>.
/// </summary>
public void SearchForSkins()
{
skinPaths.Clear();
skinPaths = RecursiveSkinSearch(skinsDirectory);
}
/// <summary>
/// Loads skin data if extension is valid.
/// </summary>
/// <param name="path">the path to load from.</param>
/// <returns>A <see cref="SkinData"/> that holds all the information and some metadata for the loaded skin.</returns>
public SkinData LoadSkinData(string path)
{
if (path.ToLower().EndsWith(EXTENSION))
{
return JsonConvert.DeserializeObject<SkinData>(File.ReadAllText(path));
}
throw new ArgumentException("The path given does not point to a file with the required extension \"" + EXTENSION + "\" rather, has \"" + Path.GetExtension(path) + "\".");
}
/// <summary>
/// Generate skin from skin data.
/// </summary>
/// <param name="skinData">The skin data to generate skin from.</param>
/// <param name="path">The path pointing the ".rbskin" file.</param>
/// <param name="graphicsDevice">The graphics device to generate the texture.</param>
/// <returns>The skin generated from the skin data.</returns>
public Skin GenerateSkinFromData(SkinData skinData, string path, GraphicsDevice graphicsDevice)
{
TextureAtlasDataReader textureAtlasDataReader = new TextureAtlasDataReader();
DirectoryInfo parentFolder = Directory.GetParent(path);
TextureAtlasData atlasData = JsonConvert.DeserializeObject<TextureAtlasData>(parentFolder.FullName + "/" + skinData.nameOfTextureAtlas);
Texture2D atlasTexture;
using (FileStream stream = new FileStream(parentFolder.FullName + "/" + atlasData.textureName, FileMode.Open))
{
atlasTexture = Texture2D.FromStream(graphicsDevice, stream);
}
TextureAtlas.Region[] regions = textureAtlasDataReader.GenerateAtlasRegionsFromData(atlasData, atlasTexture);
Skin skin = new Skin(new TextureAtlas(atlasTexture, regions));
for (int i = 0; i < skinData.colors.Length; i++)
{
SkinData.ColorData colorData = skinData.colors[i];
skin.colors.Add(colorData.name, new Color(colorData.r, colorData.g, colorData.b, colorData.a));
}
for (int i = 0; i < skinData.definitions.Length; i++)
{
SkinData.DefinitionData definitionData = skinData.definitions[i];
skin.AddDefinition(definitionData.name, definitionData.skin);
}
return skin;
}
private List<string> RecursiveSkinSearch(string path)
{
string[] files = Directory.GetFiles(path);
string[] folders = Directory.GetDirectories(path);
List<string> skins = new List<string>();
for (int i = 0; i < files.Length; i++)
{
if (files[i].ToLower().EndsWith(EXTENSION))
{
skins.Add(files[i]);
}
}
for (int i = 0; i < folders.Length; i++)
{
skins.AddRange(RecursiveSkinSearch(folders[i]));
}
return skins;
}
}
}