Rectangle renderers work.
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@@ -76,7 +76,7 @@ namespace RecrownedAthenaeum.Camera
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public virtual void Apply()
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{
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ViewMatrix = Matrix.CreateLookAt(position, lookAt, upDirection);
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TransformationMatrix = worldMatrix * ViewMatrix * projectionMatrix;
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TransformationMatrix = projectionMatrix * ViewMatrix * worldMatrix;
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}
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/// <summary>
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