implemented skin system to ui modules; progress on functional text button.
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@ -54,6 +54,7 @@
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<Compile Include="ContentSystem\ContentManagerController.cs" />
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<Compile Include="ContentSystem\IContentPathModifier.cs" />
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<Compile Include="ContentSystem\NormalContentResolver.cs" />
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<Compile Include="DataTypes\ISpecialDrawable.cs" />
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<Compile Include="DataTypes\NinePatch.cs" />
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<Compile Include="DataTypes\Resolution.cs" />
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<Compile Include="DataTypes\TextureAtlas.cs" />
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@ -78,6 +79,7 @@
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<Compile Include="UI\Modular\UIModuleGroup.cs" />
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<Compile Include="UI\Skin\Definitions\ButtonSkinDefinition.cs" />
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<Compile Include="UI\Skin\Definitions\ISkinDefinition.cs" />
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<Compile Include="UI\Skin\Definitions\TextButtonSkinDefinition.cs" />
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<Compile Include="UI\Skin\Definitions\TextSkinDefinition.cs" />
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<Compile Include="UI\Skin\Skin.cs" />
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</ItemGroup>
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@ -8,6 +8,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RecrownedAthenaeum.UI.Skin.Definitions;
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namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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{
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@ -15,17 +16,47 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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public class Button : UIModule
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{
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private NinePatch background;
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private ButtonSkinDefinition skinDefinition;
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private ISpecialDrawable downTexture, upTexture, highlightedTexture, disabledTexture;
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public event Clicked Listeners;
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private bool pressed;
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public bool disabled = false;
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public bool Highlighted { get; private set; }
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public Button(NinePatch background = null)
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public Button(ISpecialDrawable down, ISpecialDrawable up, ISpecialDrawable disabled = null, ISpecialDrawable selected = null)
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{
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this.background = background;
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this.downTexture = down;
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this.upTexture = up;
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this.disabledTexture = disabled;
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this.highlightedTexture = selected;
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}
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public Button(Skin.Skin skin, string definitionName = null)
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{
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this.skinDefinition = skin.ObtainDefinition<ButtonSkinDefinition>(definitionName, GetType());
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downTexture = skin.textureAtlas[skinDefinition.downRegion];
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upTexture = skin.textureAtlas[skinDefinition.upRegion];
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disabledTexture = skin.textureAtlas[skinDefinition.disabledRegion];
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highlightedTexture = skin.textureAtlas[skinDefinition.selectedRegion];
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}
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public override void Draw(SpriteBatch batch)
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{
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background?.Draw(batch, bounds);
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if (disabled)
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{
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disabledTexture?.Draw(batch, bounds, color);
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}
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else
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{
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if (pressed)
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{
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downTexture.Draw(batch, bounds, color);
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}
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else
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{
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upTexture.Draw(batch, bounds, color);
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}
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}
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base.Draw(batch);
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}
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@ -33,6 +64,14 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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{
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if (InputUtilities.MouseWithinBoundries(bounds))
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{
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if (state.LeftButton == ButtonState.Pressed)
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{
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pressed = true;
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}
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else
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{
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pressed = false;
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}
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if (InputUtilities.MouseClicked())
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{
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OnClick();
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@ -42,6 +81,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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else
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{
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Highlighted = false;
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pressed = false;
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}
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return base.MouseStateChanged(state);
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@ -57,6 +97,5 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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Listeners?.Invoke();
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}
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public bool Highlighted { get; private set; }
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}
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}
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@ -8,29 +8,40 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RecrownedAthenaeum.UI.Skin.Definitions;
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namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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{
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public class TextButton : Button
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{
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private Text label;
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private Text text;
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public Color FontColor { get { return text.color; } set { text.color = value; } }
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public TextButton(string text, SpriteFont font, NinePatch background) : base(background)
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public TextButton(string text, SpriteFont font, ISpecialDrawable down, ISpecialDrawable up, ISpecialDrawable disabled = null, ISpecialDrawable selected = null) : base(down, up, disabled, selected)
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{
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label = new Text(font, text);
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label.autoScale = true;
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this.text = new Text(font, text)
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{
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autoScale = true
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};
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}
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public TextButton(string text, Skin.Skin skin, string definitionName = null) : base(skin, definitionName)
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{
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TextButtonSkinDefinition skinDefinition = skin.ObtainDefinition<TextButtonSkinDefinition>(definitionName, GetType());
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this.text = new Text(skin.fonts[skinDefinition.fontName], text);
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FontColor = skin.colors[skinDefinition.fontColor];
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}
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public override void Update(GameTime gameTime)
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{
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label.bounds = bounds;
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label.Update(gameTime);
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text.bounds = bounds;
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text.Update(gameTime);
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base.Update(gameTime);
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}
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public override void Draw(SpriteBatch batch)
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{
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label.Draw(batch);
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text.Draw(batch);
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base.Draw(batch);
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}
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}
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@ -1,6 +1,8 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RecrownedAthenaeum.Camera;
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using RecrownedAthenaeum.UI.Skin;
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using RecrownedAthenaeum.UI.Skin.Definitions;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -11,6 +13,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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{
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public class Text : UIModule
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{
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private TextSkinDefinition skinDefinition;
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private SpriteFont font;
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private float scale;
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private Vector2 position;
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@ -22,7 +25,8 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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public bool useEllipses;
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public string ellipsis = "...";
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private string ModifiedText { get { return displayedText; } set { displayedText = value; modifiedTextSize = font.MeasureString(value); } }
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public string Content { get { return originalText; } set { if (value == null) value = "..."; modifiedTextSize = font.MeasureString(value); originalText = value; displayedText = value; } }
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public string Content { get { return originalText; } set { if (value == null) value = ellipsis; modifiedTextSize = font.MeasureString(value); originalText = value; displayedText = value; } }
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public Text(SpriteFont font, string content = null)
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{
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@ -30,6 +34,14 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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this.font = font;
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}
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public Text(Skin.Skin skin, string skinDefinitionName = null, string content = null)
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{
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Content = content;
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skinDefinition = skin.ObtainDefinition<TextSkinDefinition>(skinDefinitionName, GetType());
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font = skin.fonts[skinDefinition.font];
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color = skin.colors[skinDefinition.color];
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}
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public override void Update(GameTime gameTime)
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{
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position.X = bounds.X;
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@ -9,9 +9,7 @@ namespace RecrownedAthenaeum.UI.Skin.Definitions
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{
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public class ButtonSkinDefinition : ISkinDefinition
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{
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public string downRegion;
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public string upRegion;
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public string disabledRegion;
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public string upRegion, downRegion, disabledRegion, selectedRegion;
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public Type UIModuleType { get { return typeof(Button); } }
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public ButtonSkinDefinition(string downRegion, string upRegion)
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@ -0,0 +1,22 @@
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using RecrownedAthenaeum.UI.Modular.Modules.Interactive;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RecrownedAthenaeum.UI.Skin.Definitions
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{
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public class TextButtonSkinDefinition : ButtonSkinDefinition
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{
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public string fontName;
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public string fontColor;
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public new Type UIModuleType => typeof(TextButton);
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public TextButtonSkinDefinition(string downRegion, string upRegion) : base(downRegion, upRegion)
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{
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}
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}
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}
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@ -12,9 +12,9 @@ namespace RecrownedAthenaeum.UI.Skin
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{
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public class Skin
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{
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TextureAtlas textureAtlas;
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Dictionary<string, Color> colors;
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Dictionary<string, SpriteFont> fonts;
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public readonly TextureAtlas textureAtlas;
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public readonly Dictionary<string, Color> colors;
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public readonly Dictionary<string, SpriteFont> fonts;
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Dictionary<Type, Dictionary<string, ISkinDefinition>> definitions;
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public Skin(TextureAtlas textureAtlas)
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@ -30,14 +30,51 @@ namespace RecrownedAthenaeum.UI.Skin
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textureAtlas.Draw(regionName, batch, destination, colors[color], rotation, origin);
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}
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/// <summary>
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/// Returns an <see cref="ISkinDefinition"/> of the given name and type.
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/// </summary>
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/// <param name="definitionName">Name of definition of the <paramref name="type"/></param>
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/// <param name="type">The UIModule the definition defines.</param>
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/// <returns>The interface for the definition.</returns>
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public ISkinDefinition ObtainDefinition(string definitionName, Type type)
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{
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if (definitionName == null) definitionName = "default";
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if (!definitions.ContainsKey(type) || !definitions[type].ContainsKey(definitionName)) throw new ArgumentException("Could not find skin of type " + type.Name + " with name " + definitionName);
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return definitions[type][definitionName];
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}
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public T ObtainDefinition<T>(string definitionName) where T : ISkinDefinition
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/// <summary>
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/// Returns the default <see cref="ISkinDefinition"/> of the given parameters.
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/// </summary>
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/// <param name="type">The type of definition the default should be coming from.</param>
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/// <returns>The default definition for the given type.</returns>
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public ISkinDefinition ObtainDefinition(Type type)
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{
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return (T)definitions[typeof(T)][definitionName];
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return ObtainDefinition(null, type);
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}
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/// <summary>
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/// Returns the proper definition for the given parameters or throws exception in the case the requested definition does not exist.
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/// </summary>
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/// <typeparam name="T">Convenience to cast to the needed definition type.</typeparam>
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/// <param name="definitionName">The name of the definition.</param>
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/// <param name="type">UIModule type the definition defines.</param>
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/// <returns>The definition cast to T.</returns>
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public T ObtainDefinition<T>(string definitionName, Type type) where T : ISkinDefinition
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{
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if (definitionName == null) definitionName = "default";
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return (T)ObtainDefinition(definitionName, type);
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}
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/// <summary>
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/// Returns the default definition.
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/// </summary>
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/// <typeparam name="T">Convenience to cast to T.</typeparam>
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/// <param name="type">The type of the UIModule to retrieve the default from.</param>
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/// <returns>The default definition for the given type.</returns>
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public T ObtainDefinition<T>(Type type) where T : ISkinDefinition
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{
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return ObtainDefinition<T>(null, type);
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}
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public void AddDefinition(string definitionName, ISkinDefinition skinDefinition)
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