Made basic rectangle and color types; Continued progress to OpenTK
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@@ -19,7 +19,7 @@ namespace RecrownedAthenaeum.UI.ScreenSystem
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/// Called every frame if the state of the screen this transition is placed upon is in the enter transition phase.
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/// </summary>
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/// <param name="delta">The time passed in seconds since the last frame.</param>
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/// <param name="waiting">Whether or not this transition is waiting on something. Usually the <see cref="ContentSystem"/>.</param>
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/// <param name="waiting">Whether or not this transition is waiting on something. Usually the <see cref="Assets"/>.</param>
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/// <returns>If this returns true, then it is considered that this transition is complete.</returns>
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bool UpdateEnteringTransition(double delta, bool waiting);
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@@ -27,7 +27,7 @@ namespace RecrownedAthenaeum.UI.ScreenSystem
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/// Called every frame if the state of the screen this transition is placed upon is in the exit phase.
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/// </summary>
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/// <param name="delta">The time passed in seconds since the last frame.</param>
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/// <param name="waiting">Whether or not this transition is waiting on something. Usually the <see cref="ContentSystem"/>.</param>
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/// <param name="waiting">Whether or not this transition is waiting on something. Usually the <see cref="Assets"/>.</param>
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/// <returns>If this returns true, then it is considered that this transition is complete.</returns>
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bool UpdateExitingTransition(double delta, bool waiting);
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