added default path modifier.
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@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Content;
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using RecrownedAthenaeum.ContentSystem.ContentResolvers;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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@ -19,6 +20,10 @@ namespace RecrownedAthenaeum.ContentSystem
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/// Path modifiers to change the path in which the content manager looks to load a file. Used for better organizing things while not needing to type entire path.
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/// Path modifiers to change the path in which the content manager looks to load a file. Used for better organizing things while not needing to type entire path.
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/// </summary>
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/// </summary>
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public readonly Dictionary<Type, IContentPathModifier> contentPathModifier;
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public readonly Dictionary<Type, IContentPathModifier> contentPathModifier;
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/// <summary>
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/// Used when no path modifier is defined for that specific type.
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/// </summary>
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public IContentPathModifier normalPathModifier = new NormalContentResolver();
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volatile float progress;
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volatile float progress;
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volatile bool running;
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volatile bool running;
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@ -46,16 +51,22 @@ namespace RecrownedAthenaeum.ContentSystem
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private void Load(string assetName, Type type, bool usePathModifier)
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private void Load(string assetName, Type type, bool usePathModifier)
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{
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{
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Debug.WriteLine("Loading asset: " + assetName);
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string path = assetName;
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string path = assetName;
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if (usePathModifier)
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if (usePathModifier)
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{
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{
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IContentPathModifier handler = contentPathModifier[type];
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IContentPathModifier handler;
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if (contentPathModifier.ContainsKey(type))
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{
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handler = contentPathModifier[type];
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} else
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{
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handler = normalPathModifier;
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}
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path = handler.Modify(assetName);
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path = handler.Modify(assetName);
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}
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}
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assets.Add(assetName, contentManager.Load<IDisposable>(path));
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assets.Add(assetName, contentManager.Load<IDisposable>(path));
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Debug.WriteLine("Loaded asset: " + assetName);
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}
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}
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/// <summary>
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/// <summary>
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