fixed up pipeline extension process because monogame is weird.
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@@ -11,9 +11,8 @@ namespace RecrownedAthenaeum.Pipeline
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{
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protected override DataTypes.TextureAtlas Read(ContentReader input, DataTypes.TextureAtlas existingInstance)
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{
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int length = input.ReadInt32();
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byte[] bytes = input.ReadBytes(length);
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TextureAtlasData atlasData = JsonConvert.DeserializeObject<TextureAtlasData>(Encoding.UTF8.GetString(bytes));
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string serialized = input.ReadString();
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TextureAtlasData atlasData = JsonConvert.DeserializeObject<TextureAtlasData>(serialized);
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DataTypes.TextureAtlas atlas;
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Texture2D atlasTexture = input.ContentManager.Load<Texture2D>(atlasData.textureName);
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