documentation.

This commit is contained in:
Harrison Deng 2019-01-14 00:34:35 -06:00
parent 32c2f25196
commit 40c7772559
15 changed files with 315 additions and 56 deletions

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@ -29,6 +29,7 @@
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Release\RecrownedAthenaeum.Pipeline.xml</DocumentationFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="MonoGame.Framework, Version=3.7.0.1708, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="MonoGame.Framework, Version=3.7.0.1708, Culture=neutral, processorArchitecture=MSIL">

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@ -4,13 +4,32 @@ using System;
namespace RecrownedAthenaeum.Camera namespace RecrownedAthenaeum.Camera
{ {
/// <summary>
/// A virtual 2D camera.
/// </summary>
public class Camera2D public class Camera2D
{ {
/// <summary>
/// Current zoom level.
/// </summary>
public float Zoom; public float Zoom;
public Vector2 Position;
public Matrix Matrix { get; private set; }
public GraphicsDevice graphicsDevice;
/// <summary>
/// Current position in the world.
/// </summary>
public Vector2 Position;
/// <summary>
/// The matrix representing the zoom and position.
/// </summary>
public Matrix Matrix { get; private set; }
private GraphicsDevice graphicsDevice;
/// <summary>
/// Constructs 2D camera.
/// </summary>
/// <param name="graphicsDevice">The graphics device to use.</param>
public Camera2D(GraphicsDevice graphicsDevice) public Camera2D(GraphicsDevice graphicsDevice)
{ {
this.graphicsDevice = graphicsDevice; this.graphicsDevice = graphicsDevice;
@ -19,6 +38,9 @@ namespace RecrownedAthenaeum.Camera
Position.Y = this.graphicsDevice.Viewport.Height * 0.5f; Position.Y = this.graphicsDevice.Viewport.Height * 0.5f;
} }
/// <summary>
/// Applies any changes made to the properties of this camera and updates to new dimensions of viewport specified by the graphics device.
/// </summary>
public void Update() public void Update()
{ {
Rectangle bounds = graphicsDevice.Viewport.Bounds; Rectangle bounds = graphicsDevice.Viewport.Bounds;
@ -28,6 +50,12 @@ namespace RecrownedAthenaeum.Camera
Matrix.CreateTranslation(new Vector3(bounds.Width * 0.5f, bounds.Height * 0.5f, 0f)); Matrix.CreateTranslation(new Vector3(bounds.Width * 0.5f, bounds.Height * 0.5f, 0f));
} }
/// <summary>
/// Lerps to the given position.
/// </summary>
/// <param name="alpha">The multiplier for difference in distance.</param>
/// <param name="targetPosition">The target position to lerp to.</param>
/// <param name="delta">Time between this frame and the previous frame.</param>
public void LinearInterpolationToPosition(float alpha, Vector2 targetPosition, float delta) public void LinearInterpolationToPosition(float alpha, Vector2 targetPosition, float delta)
{ {
if (alpha <= 0 && alpha > 1f) throw new ArgumentException("Alpha can't be greater than 1f, less than or equal to 0."); if (alpha <= 0 && alpha > 1f) throw new ArgumentException("Alpha can't be greater than 1f, less than or equal to 0.");

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@ -6,16 +6,36 @@ using System.Threading;
namespace RecrownedAthenaeum.ContentSystem namespace RecrownedAthenaeum.ContentSystem
{ {
/// <summary>
/// Wrapper for the content manager that helps with controlling it by adding automated multithreaded content loading.
/// </summary>
public class ContentManagerController public class ContentManagerController
{ {
Thread thread; Thread thread;
readonly ContentManager contentManager; readonly ContentManager contentManager;
readonly Queue<LoadableContent> queue; readonly Queue<LoadableContent> queue;
Dictionary<string, IDisposable> assets; Dictionary<string, IDisposable> assets;
/// <summary>
/// Path modifiers to change the path in which the content manager looks to load a file. Used for better organizing things while not needing to type entire path.
/// </summary>
public readonly Dictionary<Type, IContentPathModifier> contentPathModifier; public readonly Dictionary<Type, IContentPathModifier> contentPathModifier;
volatile float progress; volatile float progress;
volatile bool running; volatile bool running;
/// <summary>
/// Whether or not the queue is empty and all content is loaded.
/// </summary>
public bool Done { get { return !running && queue.Count == 0; } }
/// <summary>
/// The progress of the loading. 1 is complete while 0 is incomplete.
/// </summary>
public float Progress { get { return progress; } }
/// <summary>
/// Wraps the <see cref="ContentManager"/>.
/// </summary>
/// <param name="contentManager">The manager to wrap.</param>
public ContentManagerController(ContentManager contentManager) public ContentManagerController(ContentManager contentManager)
{ {
this.contentManager = contentManager; this.contentManager = contentManager;
@ -38,6 +58,12 @@ namespace RecrownedAthenaeum.ContentSystem
Debug.WriteLine("Loaded asset: " + assetName); Debug.WriteLine("Loaded asset: " + assetName);
} }
/// <summary>
/// Gets the requested asset.
/// </summary>
/// <typeparam name="T">The type of the asset for an alternative way to cast.</typeparam>
/// <param name="assetName">The name of the asset.</param>
/// <returns>The asset casted to the type given with T.</returns>
public T Get<T>(string assetName) public T Get<T>(string assetName)
{ {
lock (queue) lock (queue)
@ -46,6 +72,12 @@ namespace RecrownedAthenaeum.ContentSystem
} }
} }
/// <summary>
/// Queues an asset to be loaded.
/// </summary>
/// <typeparam name="T">The type of the asset to be queued.</typeparam>
/// <param name="assetName">Name of asset to look for.</param>
/// <param name="usePathModifier">Whether or not to use the path modifiers.</param>
public void Queue<T>(string assetName, bool usePathModifier = true) where T : IDisposable public void Queue<T>(string assetName, bool usePathModifier = true) where T : IDisposable
{ {
lock (queue) lock (queue)
@ -133,20 +165,6 @@ namespace RecrownedAthenaeum.ContentSystem
} }
} }
public bool Done
{
get
{
return !running && queue.Count == 0;
}
}
public float Progress
{
get
{
return progress;
}
}
} }
} }

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@ -1,5 +1,8 @@
namespace RecrownedAthenaeum.ContentSystem namespace RecrownedAthenaeum.ContentSystem
{ {
/// <summary>
/// Modifies the given path based on a name. Used to simplify long paths for the <see cref="ContentManagerController"/>
/// </summary>
public interface IContentPathModifier public interface IContentPathModifier
{ {
/// <summary> /// <summary>

View File

@ -2,10 +2,23 @@
namespace RecrownedAthenaeum.Input namespace RecrownedAthenaeum.Input
{ {
/// <summary>
/// Input listener for <see cref="InputUtilities"/>.
/// </summary>
public interface IInputListener public interface IInputListener
{ {
/// <summary>
/// Called when the state of the keyboard has changed.
/// </summary>
/// <param name="state">The new state.</param>
/// <returns>True to continue calling other listeners.</returns>
bool KeyboardStateChanged(KeyboardState state); bool KeyboardStateChanged(KeyboardState state);
/// <summary>
/// Called when the state of the mouse has changed.
/// </summary>
/// <param name="state">The new state.</param>
/// <returns>True to continue calling other listeners.</returns>
bool MouseStateChanged(MouseState state); bool MouseStateChanged(MouseState state);
} }
} }

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@ -31,6 +31,7 @@
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Release\RecrownedAthenaeum.xml</DocumentationFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL">

View File

@ -5,23 +5,42 @@ using System;
namespace RecrownedAthenaeum.Render namespace RecrownedAthenaeum.Render
{ {
/// <summary>
/// Renders rectangles using the <see cref="PrimitiveBatch"/>.
/// </summary>
public class RectangleRenderer : IDisposable public class RectangleRenderer : IDisposable
{ {
/// <summary>
/// The <see cref="PrimitiveBatch"/> used.
/// </summary>
public readonly PrimitiveBatch primitiveBatch; public readonly PrimitiveBatch primitiveBatch;
private bool disposed; private bool disposed;
private bool began; private bool began;
private bool filling; private bool filling;
/// <summary>
/// Creates a rectangle renderer with the given <see cref="PrimitiveBatch"/>.
/// </summary>
/// <param name="primitiveBatch"></param>
public RectangleRenderer(PrimitiveBatch primitiveBatch) public RectangleRenderer(PrimitiveBatch primitiveBatch)
{ {
this.primitiveBatch = primitiveBatch; this.primitiveBatch = primitiveBatch;
} }
/// <summary>
/// Creates a rectangle renderer.
/// </summary>
/// <param name="graphicsDevice">The graphics device used to create the <see cref="PrimitiveBatch"/></param>
/// <param name="camera">The camera containing the matrix to be used for the transformations.</param>
public RectangleRenderer(GraphicsDevice graphicsDevice, Camera2D camera) : this(new PrimitiveBatch(graphicsDevice, camera, 4)) public RectangleRenderer(GraphicsDevice graphicsDevice, Camera2D camera) : this(new PrimitiveBatch(graphicsDevice, camera, 4))
{ {
} }
/// <summary>
/// Begins the render batch.
/// </summary>
/// <param name="filled">Whether or not to fill the rectangle.</param>
public void Begin(bool filled) public void Begin(bool filled)
{ {
filling = filled; filling = filled;
@ -31,6 +50,9 @@ namespace RecrownedAthenaeum.Render
began = true; began = true;
} }
/// <summary>
/// Ends the batch.
/// </summary>
public void End() public void End()
{ {
if (disposed) throw new ObjectDisposedException(GetType().Name); if (disposed) throw new ObjectDisposedException(GetType().Name);
@ -77,25 +99,39 @@ namespace RecrownedAthenaeum.Render
} }
} }
/// <summary>
/// Attempts to dispose of this object.
/// </summary>
public void Dispose() public void Dispose()
{ {
if (disposed) throw new ObjectDisposedException(typeof(PrimitiveBatch).Name);
Dispose(true); Dispose(true);
GC.SuppressFinalize(this); GC.SuppressFinalize(this);
} }
public void Dispose(bool disposing) /// <summary>
/// An overridable of disposable.
/// </summary>
/// <param name="disposing">Only true when called by user code dispose. Destructor calling this results in false.</param>
public virtual void Dispose(bool disposing)
{ {
disposed = true;
if (!disposed && disposing) if (!disposed && disposing)
{ {
disposed = true;
if (primitiveBatch != null) if (primitiveBatch != null)
{ {
primitiveBatch.Dispose(); primitiveBatch.Dispose();
} }
} }
else }
{
if (disposed) throw new ObjectDisposedException(typeof(PrimitiveBatch).Name); /// <summary>
} /// Destructor.
/// </summary>
~RectangleRenderer ()
{
Dispose(false);
} }
} }
} }

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@ -6,6 +6,9 @@ using System.Linq;
namespace RecrownedAthenaeum.UI.Book namespace RecrownedAthenaeum.UI.Book
{ {
/// <summary>
/// Contains the pages.
/// </summary>
public class Book public class Book
{ {
Camera2D camera; Camera2D camera;
@ -25,6 +28,10 @@ namespace RecrownedAthenaeum.UI.Book
this.dimensions = dimensions; this.dimensions = dimensions;
} }
/// <summary>
/// Draws the pages.
/// </summary>
/// <param name="batch">Batch used to draw.</param>
public void Draw(SpriteBatch batch) public void Draw(SpriteBatch batch)
{ {
for (int pageIndex = 0; pageIndex < pages.Count; pageIndex++) for (int pageIndex = 0; pageIndex < pages.Count; pageIndex++)
@ -34,6 +41,10 @@ namespace RecrownedAthenaeum.UI.Book
} }
} }
/// <summary>
/// Updates the book.
/// </summary>
/// <param name="gameTime">Snapshot of information of the game time.</param>
public void Update(GameTime gameTime) public void Update(GameTime gameTime)
{ {
if (targetPage != null) if (targetPage != null)
@ -57,6 +68,10 @@ namespace RecrownedAthenaeum.UI.Book
} }
} }
/// <summary>
/// Adds the page(s).
/// </summary>
/// <param name="pages">The page(s) to add.</param>
public void AddPages(params Page[] pages) public void AddPages(params Page[] pages)
{ {
foreach (Page page in pages) foreach (Page page in pages)
@ -65,21 +80,37 @@ namespace RecrownedAthenaeum.UI.Book
} }
} }
/// <summary>
/// Removes the page.
/// </summary>
/// <param name="page">Page to remove.</param>
public void RemovePage(Page page) public void RemovePage(Page page)
{ {
RemovePage(page.Name); RemovePage(page.Name);
} }
/// <summary>
/// Removes the page.
/// </summary>
/// <param name="name">Name of page to remove.</param>
public void RemovePage(string name) public void RemovePage(string name)
{ {
pages.Remove(name); pages.Remove(name);
} }
/// <summary>
/// Perform a step of linear interpolation to the given page.
/// </summary>
/// <param name="page">The page to lerp to.</param>
public void LerpToPage(Page page) public void LerpToPage(Page page)
{ {
targetPage = page; targetPage = page;
} }
/// <summary>
/// Goes to page instantly.
/// </summary>
/// <param name="page">Page to go to.</param>
public void GoToPage(Page page) public void GoToPage(Page page)
{ {
Rectangle targetBounds = page.bounds; Rectangle targetBounds = page.bounds;

View File

@ -5,57 +5,64 @@ using System;
namespace RecrownedAthenaeum.UI.Modular.Modules namespace RecrownedAthenaeum.UI.Modular.Modules
{ {
/// <summary>
/// Represents a texture with more information.
/// </summary>
public class Image : UIModule, ISpecialDrawable public class Image : UIModule, ISpecialDrawable
{ {
/// <summary>
/// The rotation of the image.
/// </summary>
public float rotation = 0f; public float rotation = 0f;
/// <summary>
/// The texture to be rendered.
/// </summary>
public Texture2D Texture { get; set; } public Texture2D Texture { get; set; }
public float ScaleX
{
get
{
return (float)bounds.Width / Texture.Width;
}
set /// <summary>
{ /// Scale of of the X axis.
bounds.Width = (int)(Texture.Width * value); /// </summary>
} public float ScaleX { get { return (float)bounds.Width / Texture.Width; } set { bounds.Width = (int)(Texture.Width * value); } }
}
public float ScaleY /// <summary>
{ /// Scale of the Y axis.
get /// </summary>
{ public float ScaleY { get { return (float)bounds.Height / Texture.Height; } set { bounds.Height = (int)(Texture.Height * value); } }
return (float)bounds.Height / Texture.Height;
}
set /// <summary>
{ /// Overall scale.
bounds.Height = (int)(Texture.Height * value); /// </summary>
} public float Scale { set { bounds.Height = (int)(Texture.Height * value); bounds.Width = (int)(Texture.Width * value); } }
}
public float Scale
{
set
{
bounds.Height = (int)(Texture.Height * value);
bounds.Width = (int)(Texture.Width * value);
}
}
/// <summary>
/// Constructs an image given a texture.
/// </summary>
/// <param name="texture">Texture to use.</param>
public Image(Texture2D texture) public Image(Texture2D texture)
{ {
Texture = texture ?? throw new ArgumentException("Image requires a texture."); Texture = texture ?? throw new ArgumentException("Image requires a texture.");
bounds = texture.Bounds; bounds = texture.Bounds;
} }
/// <summary>
/// Draws the image with default values.
/// </summary>
/// <param name="batch">The batch to use.</param>
public override void Draw(SpriteBatch batch) public override void Draw(SpriteBatch batch)
{ {
batch.Draw(Texture, bounds, null, color, rotation, origin, SpriteEffects.None, 0f); batch.Draw(Texture, bounds, null, color, rotation, origin, SpriteEffects.None, 0f);
base.Draw(batch); base.Draw(batch);
} }
/// <summary>
/// Draws the image with more options.
/// </summary>
/// <param name="spriteBatch">Batch used.</param>
/// <param name="destination">Where to draw texture to.</param>
/// <param name="color">The color tint to use.</param>
/// <param name="rotation">Rotation of image.</param>
/// <param name="origin">Origin for the rotation.</param>
public void Draw(SpriteBatch spriteBatch, Rectangle destination, Color color, float rotation = 0, Vector2 origin = default(Vector2)) public void Draw(SpriteBatch spriteBatch, Rectangle destination, Color color, float rotation = 0, Vector2 origin = default(Vector2))
{ {
this.color = color; this.color = color;

View File

@ -6,17 +6,40 @@ using RecrownedAthenaeum.UI.Skin.Definitions;
namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
{ {
public delegate bool Clicked(); /// <summary>
/// Function to be called when button is clicked.
/// </summary>
public delegate void Clicked();
/// <summary>
/// A very primitive button containing all the basic functions.
/// </summary>
public class Button : UIModule public class Button : UIModule
{ {
private ButtonSkinDefinition skinDefinition; private ButtonSkinDefinition skinDefinition;
private ISpecialDrawable downTexture, upTexture, highlightedTexture, disabledTexture; private ISpecialDrawable downTexture, upTexture, highlightedTexture, disabledTexture;
/// <summary>
/// Click event listeners.
/// </summary>
public event Clicked Listeners; public event Clicked Listeners;
private bool pressed; private bool pressed;
/// <summary>
/// Whether or not this button should be currently disabled.
/// </summary>
public bool disabled = false; public bool disabled = false;
/// <summary>
/// Whether or not this button is currently being hovered on.
/// </summary>
public bool Highlighted { get; private set; } public bool Highlighted { get; private set; }
/// <summary>
/// Constructs this button using <see cref="ISpecialDrawable"/>s for the different states it could be in.
/// </summary>
/// <param name="down">Button being pressed.</param>
/// <param name="up">Button not being pressed.</param>
/// <param name="disabled">Disabled button.</param>
/// <param name="selected">Button being highlighted.</param>
public Button(ISpecialDrawable down, ISpecialDrawable up, ISpecialDrawable disabled = null, ISpecialDrawable selected = null) public Button(ISpecialDrawable down, ISpecialDrawable up, ISpecialDrawable disabled = null, ISpecialDrawable selected = null)
{ {
this.downTexture = down; this.downTexture = down;
@ -25,6 +48,11 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
this.highlightedTexture = selected; this.highlightedTexture = selected;
} }
/// <summary>
/// Constructs this button using the skin system.
/// </summary>
/// <param name="skin">The skin containing the information of the textures and design to follow.</param>
/// <param name="definitionName">The name of the definition in the skin. Can be null to select the default.</param>
public Button(Skin.Skin skin, string definitionName = null) public Button(Skin.Skin skin, string definitionName = null)
{ {
this.skinDefinition = skin.ObtainDefinition<ButtonSkinDefinition>(definitionName, GetType()); this.skinDefinition = skin.ObtainDefinition<ButtonSkinDefinition>(definitionName, GetType());
@ -34,6 +62,10 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
highlightedTexture = skin.textureAtlas[skinDefinition.selectedRegion]; highlightedTexture = skin.textureAtlas[skinDefinition.selectedRegion];
} }
/// <summary>
/// Draws the button.
/// </summary>
/// <param name="batch">Batch used to draw the button.</param>
public override void Draw(SpriteBatch batch) public override void Draw(SpriteBatch batch)
{ {
if (disabled) if (disabled)
@ -54,6 +86,11 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
base.Draw(batch); base.Draw(batch);
} }
/// <summary>
/// Called when the mouse changes state.
/// </summary>
/// <param name="state">The new state.</param>
/// <returns>Whether or not to continue calling the next mouse change listener.</returns>
public sealed override bool MouseStateChanged(MouseState state) public sealed override bool MouseStateChanged(MouseState state)
{ {
if (InputUtilities.MouseWithinBoundries(bounds)) if (InputUtilities.MouseWithinBoundries(bounds))
@ -81,12 +118,17 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
return base.MouseStateChanged(state); return base.MouseStateChanged(state);
} }
/// <summary>
/// Called when the state of the keyboard changes.
/// </summary>
/// <param name="state">The new state.</param>
/// <returns>Whether or not the next keyboard change listener should be called.</returns>
public sealed override bool KeyboardStateChanged(KeyboardState state) public sealed override bool KeyboardStateChanged(KeyboardState state)
{ {
return base.KeyboardStateChanged(state); return base.KeyboardStateChanged(state);
} }
protected void OnClick() internal void OnClick()
{ {
Listeners?.Invoke(); Listeners?.Invoke();
} }

View File

@ -6,12 +6,34 @@ using System;
namespace RecrownedAthenaeum.UI.Modular namespace RecrownedAthenaeum.UI.Modular
{ {
/// <summary>
/// Module for UI layout.
/// </summary>
public class UIModule : IInputListener public class UIModule : IInputListener
{ {
/// <summary>
/// Bounds of this module.
/// </summary>
public Rectangle bounds; public Rectangle bounds;
/// <summary>
/// Origin of this module.
/// </summary>
public Vector2 origin; public Vector2 origin;
/// <summary>
/// The parent of this module. May be null.
/// </summary>
public UIModuleGroup Parent; public UIModuleGroup Parent;
/// <summary>
/// Name of this module. For organizational/referencial purposes mostly.
/// </summary>
public string Name; public string Name;
/// <summary>
/// The color tint of this module.
/// </summary>
public Color color = Color.White; public Color color = Color.White;
/// <summary> /// <summary>

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@ -7,6 +7,10 @@ using RecrownedAthenaeum.Camera;
namespace RecrownedAthenaeum.UI.Modular namespace RecrownedAthenaeum.UI.Modular
{ {
/// <summary>
/// Contains a group of modules and has its own relative coordinate system.
/// </summary>
public class UIModuleGroup : UIModule public class UIModuleGroup : UIModule
{ {
List<UIModule> modules = new List<UIModule>(); List<UIModule> modules = new List<UIModule>();
@ -24,6 +28,10 @@ namespace RecrownedAthenaeum.UI.Modular
} }
} }
/// <summary>
/// Draws this group of modules.
/// </summary>
/// <param name="batch">Batch used to draw the group.</param>
public override void Draw(SpriteBatch batch) public override void Draw(SpriteBatch batch)
{ {
if (scissorBounds != null) if (scissorBounds != null)
@ -57,6 +65,10 @@ namespace RecrownedAthenaeum.UI.Modular
} }
} }
/// <summary>
/// Updates the group of modules.
/// </summary>
/// <param name="gameTime">Game time used.</param>
public override void Update(GameTime gameTime) public override void Update(GameTime gameTime)
{ {
foreach (UIModule module in modules) foreach (UIModule module in modules)
@ -92,6 +104,11 @@ namespace RecrownedAthenaeum.UI.Modular
modules.Remove(module); modules.Remove(module);
} }
/// <summary>
/// Updates the keyboard state of the modules in this group.
/// </summary>
/// <param name="state">The new state.</param>
/// <returns>Whether or not to continue updating the other listeners.</returns>
public override bool KeyboardStateChanged(KeyboardState state) public override bool KeyboardStateChanged(KeyboardState state)
{ {
foreach (UIModule module in modules) foreach (UIModule module in modules)
@ -101,6 +118,11 @@ namespace RecrownedAthenaeum.UI.Modular
return base.KeyboardStateChanged(state); return base.KeyboardStateChanged(state);
} }
/// <summary>
/// Updates the moues state of the modules in this group.
/// </summary>
/// <param name="state">The new state.</param>
/// <returns>Whether or not to continue updating other listeners.</returns>
public override bool MouseStateChanged(MouseState state) public override bool MouseStateChanged(MouseState state)
{ {
foreach (UIModule module in modules) foreach (UIModule module in modules)

View File

@ -3,11 +3,24 @@ using System;
namespace RecrownedAthenaeum.UI.Skin.Definitions namespace RecrownedAthenaeum.UI.Skin.Definitions
{ {
/// <summary>
/// Definition for a button.
/// </summary>
public class ButtonSkinDefinition : ISkinDefinition public class ButtonSkinDefinition : ISkinDefinition
{ {
/// <summary>
/// Names for the regions in the texture atlas respectively.
/// </summary>
public string upRegion, downRegion, disabledRegion, selectedRegion; public string upRegion, downRegion, disabledRegion, selectedRegion;
///<inheritDoc/>
public Type UIModuleType { get { return typeof(Button); } } public Type UIModuleType { get { return typeof(Button); } }
/// <summary>
/// Constructs the definition with minimum requirements.
/// </summary>
/// <param name="downRegion">Name of region specifying the texture shown for when the button is pressed down.</param>
/// <param name="upRegion">Name of region specifying the texture shown for when the button is not pressed.</param>
public ButtonSkinDefinition(string downRegion, string upRegion) public ButtonSkinDefinition(string downRegion, string upRegion)
{ {
this.downRegion = downRegion; this.downRegion = downRegion;

View File

@ -2,8 +2,14 @@
namespace RecrownedAthenaeum.UI.Skin.Definitions namespace RecrownedAthenaeum.UI.Skin.Definitions
{ {
/// <summary>
/// A definition for the skin system.
/// </summary>
public interface ISkinDefinition public interface ISkinDefinition
{ {
/// <summary>
/// The module type this definition is definining.
/// </summary>
Type UIModuleType { get; } Type UIModuleType { get; }
} }
} }

View File

@ -7,13 +7,29 @@ using System.Collections.Generic;
namespace RecrownedAthenaeum.UI.Skin namespace RecrownedAthenaeum.UI.Skin
{ {
/// <summary>
/// A skin is used to group a theme which can then be applied to the UI via the use of modules.
/// </summary>
public class Skin public class Skin
{ {
/// <summary>
/// Texture atlas containing the skins textures.
/// </summary>
public readonly TextureAtlas textureAtlas; public readonly TextureAtlas textureAtlas;
/// <summary>
/// Colors stored in this skin.
/// </summary>
public readonly Dictionary<string, Color> colors; public readonly Dictionary<string, Color> colors;
/// <summary>
/// Fonts stored in this skin.
/// </summary>
public readonly Dictionary<string, SpriteFont> fonts; public readonly Dictionary<string, SpriteFont> fonts;
Dictionary<Type, Dictionary<string, ISkinDefinition>> definitions; Dictionary<Type, Dictionary<string, ISkinDefinition>> definitions;
/// <summary>
///
/// </summary>
/// <param name="textureAtlas"></param>
public Skin(TextureAtlas textureAtlas) public Skin(TextureAtlas textureAtlas)
{ {
this.textureAtlas = textureAtlas; this.textureAtlas = textureAtlas;