Renamed Camera class to Camera3D.
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@ -5,9 +5,9 @@ using System;
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namespace RecrownedAthenaeum.Camera
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{
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/// <summary>
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/// A virtual 2D camera that wraps the normal <see cref="Camera"/>. Default projection is orthographic.
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/// A virtual 2D camera that wraps the normal <see cref="Camera3D"/>. Default projection is orthographic.
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/// </summary>
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public class Camera2D : Camera
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public class Camera2D : Camera3D
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{
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/// <summary>
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@ -16,7 +16,7 @@ namespace RecrownedAthenaeum.Camera
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public Vector2 Position { get { return new Vector2(position.X, position.Y); } set { position.X = value.X; position.Y = value.Y; } }
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/// <summary>
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/// A 2D camera from the generic <see cref="Camera"/>.
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/// A 2D camera from the generic <see cref="Camera3D"/>.
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/// </summary>
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public Camera2D() : base()
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{
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@ -11,7 +11,7 @@ namespace RecrownedAthenaeum.Camera
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/// <summary>
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/// A generic 3D camera.
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/// </summary>
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public class Camera
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public class Camera3D
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{
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/// <summary>
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/// Current position in the world.
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@ -57,7 +57,7 @@ namespace RecrownedAthenaeum.Camera
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/// Constructs 3D camera with an orthographic projection matrix with dimensions of graphics devices viewport. All changes to matrices should have apply called after changes.
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/// </summary>
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/// <param name="graphicsDevice">The graphics device to use. Will use graphics device from <see cref="Configuration"/>'s graphics device manager if this is null which it is by default.</param>
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public Camera(GraphicsDevice graphicsDevice = null)
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public Camera3D(GraphicsDevice graphicsDevice = null)
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{
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this.graphicsDevice = graphicsDevice ?? (Configuration.GraphicsDeviceManager.GraphicsDevice);
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@ -51,7 +51,7 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Camera\Camera.cs" />
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<Compile Include="Camera\Camera3D.cs" />
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<Compile Include="Camera\Camera2D.cs" />
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<Compile Include="ContentSystem\ContentData.cs" />
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<Compile Include="ContentSystem\ContentManagerController.cs" />
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