Removed built in debugger due to issue with spritebatch and requireing it to restart the batch. May be replaced with a better solution later.
This commit is contained in:
parent
e19f6be719
commit
238cdbde71
@ -13,13 +13,6 @@ namespace RecrownedAthenaeum.UI.Modular
|
||||
/// </summary>
|
||||
public class UIModule : IInputListener
|
||||
{
|
||||
private RectangleRenderer rectangleRenderer;
|
||||
|
||||
/// <summary>
|
||||
/// Draws rectangle using the bounds of this module.
|
||||
/// </summary>
|
||||
public bool Debugging { set { if (value) { if (rectangleRenderer == null) rectangleRenderer = new RectangleRenderer(); } else { rectangleRenderer?.Dispose(); rectangleRenderer = null; } } get { return rectangleRenderer != null; } }
|
||||
|
||||
/// <summary>
|
||||
/// The bounds before factoring in the origin.
|
||||
/// </summary>
|
||||
@ -71,12 +64,6 @@ namespace RecrownedAthenaeum.UI.Modular
|
||||
/// <param name="batch">Batch used to draw.</param>
|
||||
public virtual void Draw(SpriteBatch batch)
|
||||
{
|
||||
if (Debugging)
|
||||
{
|
||||
rectangleRenderer.Begin();
|
||||
rectangleRenderer.Draw(TrueBounds.X, TrueBounds.Y, TrueBounds.Width, TrueBounds.Height, Color.Red);
|
||||
rectangleRenderer.End();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
Loading…
Reference in New Issue
Block a user