refactor and moved normal resolver to library (forgot to commit this part last time).
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using RecrownedAthenaeum.ContentSystem.ContentResolvers;
|
||||
using RecrownedAthenaeum.ContentSystem;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
@@ -19,11 +19,11 @@ namespace RecrownedAthenaeum.ContentSystem
|
||||
/// <summary>
|
||||
/// Path modifiers to change the path in which the content manager looks to load a file. Used for better organizing things while not needing to type entire path.
|
||||
/// </summary>
|
||||
public readonly Dictionary<Type, IContentPathModifier> contentPathModifier;
|
||||
public readonly Dictionary<Type, IContentPathResolver> contentPathModifier;
|
||||
/// <summary>
|
||||
/// Used when no path modifier is defined for that specific type.
|
||||
/// </summary>
|
||||
public IContentPathModifier normalPathModifier = new NormalContentResolver();
|
||||
public IContentPathResolver normalPathModifier = new NormalContentResolver();
|
||||
volatile float progress;
|
||||
volatile bool running;
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace RecrownedAthenaeum.ContentSystem
|
||||
this.contentManager = contentManager;
|
||||
assets = new Dictionary<string, IDisposable>();
|
||||
queue = new Queue<ContentData>();
|
||||
contentPathModifier = new Dictionary<Type, IContentPathModifier>();
|
||||
contentPathModifier = new Dictionary<Type, IContentPathResolver>();
|
||||
}
|
||||
|
||||
private void Load(string assetName, Type type, bool usePathModifier)
|
||||
@@ -55,7 +55,7 @@ namespace RecrownedAthenaeum.ContentSystem
|
||||
string path = assetName;
|
||||
if (usePathModifier)
|
||||
{
|
||||
IContentPathModifier handler;
|
||||
IContentPathResolver handler;
|
||||
if (contentPathModifier.ContainsKey(type))
|
||||
{
|
||||
handler = contentPathModifier[type];
|
||||
|
||||
Reference in New Issue
Block a user