Refactor on tools project name and workspaces to reflect the goal of serving as both console tools and a backbone for a UI project.
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@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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namespace RecrownedAthenaeum.ConsoleTools.CommandProcessor
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namespace RecrownedAthenaeum.Tools.CommandProcessor
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{
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{
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internal class CommandEngine
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internal class CommandEngine
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{
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{
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@ -1,8 +1,8 @@
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using RecrownedAthenaeum.ConsoleTools.CommandProcessor;
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using RecrownedAthenaeum.Tools.CommandProcessor;
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using System;
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using System;
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using System.Reflection;
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using System.Reflection;
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namespace RecrownedAthenaeum.ConsoleTools
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namespace RecrownedAthenaeum.Tools
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{
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{
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internal class ConsoleTools
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internal class ConsoleTools
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{
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{
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@ -5,6 +5,8 @@
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<TargetFramework>netcoreapp2.1</TargetFramework>
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<TargetFramework>netcoreapp2.1</TargetFramework>
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<ApplicationIcon />
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<ApplicationIcon />
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<StartupObject />
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<StartupObject />
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<AssemblyName>RecrownedAthenaeum.Tools</AssemblyName>
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<RootNamespace>RecrownedAthenaeum.Tools</RootNamespace>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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@ -8,7 +8,7 @@ using System.Drawing.Imaging;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.PixelFormats;
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namespace RecrownedAthenaeum.ConsoleTools.TextureAtlasTools
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namespace RecrownedAthenaeum.Tools.TextureAtlas
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{
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{
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internal class TexturePacker : IDisposable
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internal class TexturePacker : IDisposable
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