Refactor on tools project name and workspaces to reflect the goal of serving as both console tools and a backbone for a UI project.

This commit is contained in:
Harrison Deng 2018-12-07 02:22:15 -06:00
parent 22b327e72b
commit 1a4f704d9c
4 changed files with 6 additions and 4 deletions

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace RecrownedAthenaeum.ConsoleTools.CommandProcessor namespace RecrownedAthenaeum.Tools.CommandProcessor
{ {
internal class CommandEngine internal class CommandEngine
{ {

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@ -1,8 +1,8 @@
using RecrownedAthenaeum.ConsoleTools.CommandProcessor; using RecrownedAthenaeum.Tools.CommandProcessor;
using System; using System;
using System.Reflection; using System.Reflection;
namespace RecrownedAthenaeum.ConsoleTools namespace RecrownedAthenaeum.Tools
{ {
internal class ConsoleTools internal class ConsoleTools
{ {

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@ -5,6 +5,8 @@
<TargetFramework>netcoreapp2.1</TargetFramework> <TargetFramework>netcoreapp2.1</TargetFramework>
<ApplicationIcon /> <ApplicationIcon />
<StartupObject /> <StartupObject />
<AssemblyName>RecrownedAthenaeum.Tools</AssemblyName>
<RootNamespace>RecrownedAthenaeum.Tools</RootNamespace>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>

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@ -8,7 +8,7 @@ using System.Drawing.Imaging;
using SixLabors.ImageSharp; using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.PixelFormats;
namespace RecrownedAthenaeum.ConsoleTools.TextureAtlasTools namespace RecrownedAthenaeum.Tools.TextureAtlas
{ {
internal class TexturePacker : IDisposable internal class TexturePacker : IDisposable