recrownedathenaeum/RecrownedAthenaeum/UI/Modular/UIModuleGroup.cs

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C#
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using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
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using RecrownedAthenaeum.Render;
namespace RecrownedAthenaeum.UI.Modular
{
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/// <summary>
/// Contains a group of modules and has its own relative coordinate system.
/// </summary>
public class UIModuleGroup : UIModule
{
List<UIModule> modules = new List<UIModule>();
ScissorBox scissorBox;
/// <summary>
/// Configuration for starting sprite batch after scissoring. Only used if cropping.
/// </summary>
public SpriteBatchSettings spriteBatchSettings;
/// <summary>
/// Creates a module group.
/// </summary>
/// <param name="crop">Whether or not to crop out of bounds. Default is false.</param>
public UIModuleGroup(bool crop = false)
{
this.spriteBatchSettings = Configuration.SpriteBatchSettings.Value;
if (crop)
{
scissorBox = new ScissorBox();
}
}
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/// <summary>
/// Draws this group of modules.
/// </summary>
/// <param name="batch">Batch used to draw the group.</param>
public override void Draw(SpriteBatch batch)
{
if (scissorBox != null)
{
batch.End();
scissorBox.Begin(Boundaries, batch, spriteBatchSettings);
}
foreach (UIModule module in modules)
{
int offsetX = module.situation.X;
int offsetY = module.situation.Y;
module.situation.X = situation.X + offsetX;
module.situation.Y = situation.Y + offsetY;
module.Draw(batch);
module.situation.X = offsetX;
module.situation.Y = offsetY;
}
if (scissorBox != null)
{
scissorBox.End();
}
}
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/// <summary>
/// Updates the group of modules.
/// </summary>
/// <param name="gameTime">Game time used.</param>
public override void Update(GameTime gameTime)
{
foreach (UIModule module in modules)
{
module.Update(gameTime);
}
}
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/// <summary>
/// Adds module(s) to this group.
/// </summary>
/// <param name="addModules">The module(s) to add.</param>
public void AddModule(params UIModule[] addModules)
{
foreach (UIModule module in addModules)
{
if (modules.Contains(module))
{
throw new InvalidOperationException(module.ToString() + " already exists in " + this.ToString());
}
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module.parent = this;
modules.Add(module);
}
}
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/// <summary>
/// Removes given module from group.
/// </summary>
/// <param name="module">module to remove.</param>
public void RemoveModule(UIModule module)
{
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module.parent = null;
modules.Remove(module);
}
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/// <summary>
/// Updates the keyboard state of the modules in this group.
/// </summary>
/// <param name="state">The new state.</param>
/// <returns>Whether or not to continue updating the other listeners.</returns>
public override bool KeyboardStateChanged(KeyboardState state)
{
foreach (UIModule module in modules)
{
module.KeyboardStateChanged(state);
}
return base.KeyboardStateChanged(state);
}
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/// <summary>
/// Updates the moues state of the modules in this group.
/// </summary>
/// <param name="state">The new state.</param>
/// <returns>Whether or not to continue updating other listeners.</returns>
public override bool MouseStateChanged(MouseState state)
{
foreach (UIModule module in modules)
{
module.MouseStateChanged(state);
}
return base.MouseStateChanged(state);
}
}
}