recrownedathenaeum/RecrownedAthenaeum/Types/ISpecialDrawable.cs

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using RecrownedAthenaeum.Render;
namespace RecrownedAthenaeum.Types
{
/// <summary>
/// A wrapper that makes sure anything implementing can be drawn with options.
/// </summary>
public interface ISpecialDrawable
{
/// <summary>
/// Should draw whatever implements this.
/// </summary>
/// <param name="spriteBatch">The batch to be used.</param>
/// <param name="destination">The location and dimensions to draw to.</param>
/// <param name="color">The color tint to draw with.</param>
/// <param name="rotation">The rotation to be used.</param>
/// <param name="origin">The origin for the rotation.</param>
void Draw(ConsistentSpriteBatch spriteBatch, Rectangle destination, Color color, float rotation = 0f, Vector2 origin = default(Vector2));
}
}