recrownedathenaeum/RecrownedAthenaeum/Input/IInputListener.cs

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using Microsoft.Xna.Framework.Input;
namespace RecrownedAthenaeum.Input
{
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/// <summary>
/// Input listener for <see cref="InputUtilities"/>.
/// </summary>
public interface IInputListener
{
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/// <summary>
/// Called when the state of the keyboard has changed.
/// </summary>
/// <param name="state">The new state.</param>
/// <returns>True to continue calling other listeners.</returns>
bool KeyboardStateChanged(KeyboardState state);
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/// <summary>
/// Called when the state of the mouse has changed.
/// </summary>
/// <param name="state">The new state.</param>
/// <returns>True to continue calling other listeners.</returns>
bool MouseStateChanged(MouseState state);
}
}