using System;

namespace RecrownedAthenaeum.ContentSystem
{
    struct ContentData
    {
        internal Type type;
        internal string assetName;
        internal bool usePathModifier;

        public ContentData(string assetName, Type type, bool usePathModifier)
        {
            this.type = type;
            this.assetName = assetName;
            this.usePathModifier = usePathModifier;
        }
    }
}
