props/Props/Models/Search/SearchOutline.cs
Harrison Deng c94ea4a624 Added primitive search mechanism in backend.
Began implementing search mechanism for frontend.
2021-08-05 01:22:19 -05:00

96 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using Props.Models.User;
using Props.Shop.Framework;
namespace Props.Models.Search
{
public class SearchOutline
{
public int Id { get; set; }
[Required]
public string ApplicationUserId { get; set; }
[Required]
public virtual ApplicationUser ApplicationUser { get; set; }
[Required]
public string Name { get; set; } = "Default";
public Filters Filters { get; set; } = new Filters();
[Required]
public ShopsDisabled Enabled { get; set; } = new ShopsDisabled();
public sealed class ShopsDisabled : HashSet<string>
{
public int TotalShops { get; set; }
public bool this[string name]
{
get
{
return !this.Contains(name);
}
set
{
if (value == false && TotalShops - Count <= 1) return;
if (value)
{
this.Remove(name);
}
else
{
this.Add(name);
}
}
}
public ShopsDisabled Copy()
{
ShopsDisabled copy = new ShopsDisabled();
copy.Union(this);
return copy;
}
public bool IsShopToggleable(string shop)
{
return (!Contains(shop) && TotalShops - Count > 1) || Contains(shop);
}
}
public override bool Equals(object obj)
{
if (obj == null || GetType() != obj.GetType())
{
return false;
}
SearchOutline other = (SearchOutline)obj;
return
Id == other.Id &&
Filters.Equals(other.Filters) &&
Enabled.Equals(other.Enabled);
}
public override int GetHashCode()
{
return HashCode.Combine(Id, Name);
}
public SearchOutline()
{
this.Name = "Default";
this.Filters = new Filters();
this.Enabled = new ShopsDisabled();
}
public SearchOutline(string name, Filters filters, ShopsDisabled disabled)
{
this.Name = name;
this.Filters = filters;
this.Enabled = disabled;
}
}
}