6f27e52c6b
Improved locking scheme of cache.
2020-04-29 16:25:27 -05:00
e40bf74cb8
Island world chunk generator now pre-generates island values.
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Also implements the new biome selector.
2020-04-29 15:06:24 -05:00
5b1bb4288d
Biome selector no longer requires random parameter.
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Implemented new biome selector changes.
2020-04-29 15:06:14 -05:00
c2fb0ffea8
Added executor to utilities.
2020-04-29 14:00:30 -05:00
14d0375c7e
Added threading for building the biome grid.
2020-04-29 13:11:07 -05:00
a102f53365
Changed locking positions.
2020-04-29 13:05:04 -05:00
d62bc696a5
Changed a test to use JUnit's timeout annotation.
2020-04-28 23:37:09 -05:00
b2efe76e27
Renamed test to better describe it.
2020-04-28 23:30:07 -05:00
437a3acdcc
Added a more scattered test.
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This may be a more realistic representation.
2020-04-28 23:22:43 -05:00
8595ab0c4e
Biome generator change in way of caching island info.
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Biome cache now stores a 4 biome values: current, main, shore, and shallow.
2020-04-28 23:15:29 -05:00
9c8dd377dd
Don't run tests again for packaging.
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Since testing is done in a separate task.
2020-04-28 18:13:55 -05:00
7311327d8d
Turning cache fairness off.
2020-04-28 17:40:28 -05:00
9883a98aa0
Testing with fairness turned on for cache.
2020-04-28 17:37:10 -05:00
e7f5558aa5
Added doc and changed accessibility of support class.
2020-04-28 17:35:08 -05:00
7a2a2d4ca6
Renamed some tests and changed amount tested.
2020-04-28 17:18:36 -05:00
b49f50f728
Increased chunk count to 6000.
2020-04-28 17:13:11 -05:00
61a6bbaa4f
Cleaned up cache tests.
2020-04-28 17:12:36 -05:00
ca1e1c0975
Changed import to latest JUnit import.
2020-04-28 16:57:09 -05:00
b30d689183
Reworked thread safe cache solution.
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Also performed refactoring.
And added some threaded tests.
2020-04-28 16:53:23 -05:00
7c073cdc6e
Preventing flooder from checking same node.
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Added another flooder test.
2020-04-27 23:17:54 -05:00
85ec44a4d7
Flood algorithm added and (basic) tests performed.
2020-04-27 21:10:55 -05:00
2a0f26f8bc
Reworked operation order for DFS.
2020-04-27 20:35:32 -05:00
250334e348
Fixed cache locks as they were swapped.
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Must've been real tired or something while writing that.
2020-04-27 17:06:10 -05:00
3675074d00
Tested generator system.
2020-04-27 16:06:01 -05:00
49f26f7901
Fixed conversion from world to chunk coords.
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Added test that catches this case.
2020-04-27 15:14:33 -05:00
26ebf7af33
Fixed test case.
2020-04-27 14:25:10 -05:00
1e8dc8019a
Current iteration of work.
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Attempted at fixing the coordinate converter again.
Added more applicable tests for them.
Changing to a more stateless design for biome generator.
Refactored correcting package name to fit conventions.
2020-04-27 14:23:57 -05:00
59d78c9754
Fixed toString() format.
2020-04-27 13:58:39 -05:00
3efc6acf0b
Fixed the utilities world to local non perfect positive case.
2020-04-27 13:53:29 -05:00
ec27a9bc10
Fixed perfect chunk coordinates in utilities.
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Added respective tests to ensure this doesn't break.
2020-04-27 13:44:49 -05:00
39381f07f9
Fixed incorrect method call.
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Added tests to make sure that this doesn't happen.
2020-04-27 13:21:04 -05:00
6ac686b86c
Refactoring with different heavy changes to biome generator.
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Attempt at making it my async compatible.
2020-04-26 23:07:25 -05:00
0886412cfb
Point2 can now overrides toString().
2020-04-26 20:56:44 -05:00
4f411c42fb
Added conversion from world coordinates to utilities.
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Respective tests also added.
2020-04-26 20:56:10 -05:00
16618ef439
Added chunk load listener.
2020-04-26 18:23:20 -05:00
b63c39b380
Changed biome cache to cache biomes instead of arrays.
2020-04-26 17:40:18 -05:00
df10a2c298
DFS can now take Point2 as parameters for its searches.
2020-04-26 17:28:57 -05:00
e8340bfc91
DFS's should now run locally on each thread.
2020-04-26 16:47:22 -05:00
faa2cfd79f
Changed order of operations.
2020-04-26 16:29:03 -05:00
b492017ef2
Changed to using the constants.
2020-04-26 16:06:26 -05:00
ed4996ff9f
Tuned cache values.
2020-04-26 16:05:52 -05:00
b769c83be1
Increased cache size.
2020-04-26 15:42:22 -05:00
2b05dfe4cc
Changed to use of read and write locks in cache.
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Also added specifics to constructor for the hash map.
2020-04-26 15:42:02 -05:00
8d392cd779
Script now deletes all worlds instead of just one.
2020-04-26 15:09:32 -05:00
02f7de56ed
Minor changes to alternator.
2020-04-26 15:09:13 -05:00
60217e4672
World height shader should now be less abrupt.
2020-04-26 15:03:34 -05:00
925296f326
Minor improvement to cache by reducing area under lock.
2020-04-26 02:04:29 -05:00
98e4265db7
Attempted at making all things world gen thread proof.
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Specifically, caching is tested thread proof.
2020-04-26 01:28:45 -05:00
f20515fd45
Reworked cache, this time with less hashmap accesses.
2020-04-25 22:32:25 -05:00
dcec9fd7e7
Made sure occurrences are properly tracked.
2020-04-25 18:16:18 -05:00