Commit Graph

196 Commits

Author SHA1 Message Date
c63298bcaa Fixed tests environments.
Added basic islandworldmapper to test for block value consistency.

UniBiomeGenerator tests now produce new random object with same seed.
2020-04-29 19:40:02 -05:00
c6fd9a833c Revert to "Island world chunk generator now pre-generates island values."
This reverts commit e40bf74cb8.
2020-04-29 19:14:20 -05:00
a119e6f596 Removed unneccesary blocking call. 2020-04-29 16:31:38 -05:00
4c93e85078 Fixed error.
The order of checking for null prioritizing was swapped.
2020-04-29 16:28:24 -05:00
6f27e52c6b Improved locking scheme of cache. 2020-04-29 16:25:27 -05:00
e40bf74cb8 Island world chunk generator now pre-generates island values.
Also implements the new biome selector.
2020-04-29 15:06:24 -05:00
5b1bb4288d Biome selector no longer requires random parameter.
Implemented new biome selector changes.
2020-04-29 15:06:14 -05:00
c2fb0ffea8 Added executor to utilities. 2020-04-29 14:00:30 -05:00
14d0375c7e Added threading for building the biome grid. 2020-04-29 13:11:07 -05:00
a102f53365 Changed locking positions. 2020-04-29 13:05:04 -05:00
d62bc696a5 Changed a test to use JUnit's timeout annotation. 2020-04-28 23:37:09 -05:00
b2efe76e27 Renamed test to better describe it. 2020-04-28 23:30:07 -05:00
437a3acdcc Added a more scattered test.
This may be a more realistic representation.
2020-04-28 23:22:43 -05:00
8595ab0c4e Biome generator change in way of caching island info.
Biome cache now stores a 4 biome values: current, main, shore, and shallow.
2020-04-28 23:15:29 -05:00
9c8dd377dd Don't run tests again for packaging.
Since testing is done in a separate task.
2020-04-28 18:13:55 -05:00
7311327d8d Turning cache fairness off. 2020-04-28 17:40:28 -05:00
9883a98aa0 Testing with fairness turned on for cache. 2020-04-28 17:37:10 -05:00
e7f5558aa5 Added doc and changed accessibility of support class. 2020-04-28 17:35:08 -05:00
7a2a2d4ca6 Renamed some tests and changed amount tested. 2020-04-28 17:18:36 -05:00
b49f50f728 Increased chunk count to 6000. 2020-04-28 17:13:11 -05:00
61a6bbaa4f Cleaned up cache tests. 2020-04-28 17:12:36 -05:00
ca1e1c0975 Changed import to latest JUnit import. 2020-04-28 16:57:09 -05:00
b30d689183 Reworked thread safe cache solution.
Also performed refactoring.

And added some threaded tests.
2020-04-28 16:53:23 -05:00
7c073cdc6e Preventing flooder from checking same node.
Added another flooder test.
2020-04-27 23:17:54 -05:00
85ec44a4d7 Flood algorithm added and (basic) tests performed. 2020-04-27 21:10:55 -05:00
2a0f26f8bc Reworked operation order for DFS. 2020-04-27 20:35:32 -05:00
250334e348 Fixed cache locks as they were swapped.
Must've been real tired or something while writing that.
2020-04-27 17:06:10 -05:00
3675074d00 Tested generator system. 2020-04-27 16:06:01 -05:00
49f26f7901 Fixed conversion from world to chunk coords.
Added test that catches this case.
2020-04-27 15:14:33 -05:00
26ebf7af33 Fixed test case. 2020-04-27 14:25:10 -05:00
1e8dc8019a Current iteration of work.
Attempted at fixing the coordinate converter again.

Added more applicable tests for them.

Changing to a more stateless design for biome generator.

Refactored correcting package name to fit conventions.
2020-04-27 14:23:57 -05:00
59d78c9754 Fixed toString() format. 2020-04-27 13:58:39 -05:00
3efc6acf0b Fixed the utilities world to local non perfect positive case. 2020-04-27 13:53:29 -05:00
ec27a9bc10 Fixed perfect chunk coordinates in utilities.
Added respective tests to ensure this doesn't break.
2020-04-27 13:44:49 -05:00
39381f07f9 Fixed incorrect method call.
Added tests to make sure that this doesn't happen.
2020-04-27 13:21:04 -05:00
6ac686b86c Refactoring with different heavy changes to biome generator.
Attempt at making it my async compatible.
2020-04-26 23:07:25 -05:00
0886412cfb Point2 can now overrides toString(). 2020-04-26 20:56:44 -05:00
4f411c42fb Added conversion from world coordinates to utilities.
Respective tests also added.
2020-04-26 20:56:10 -05:00
16618ef439 Added chunk load listener. 2020-04-26 18:23:20 -05:00
b63c39b380 Changed biome cache to cache biomes instead of arrays. 2020-04-26 17:40:18 -05:00
df10a2c298 DFS can now take Point2 as parameters for its searches. 2020-04-26 17:28:57 -05:00
e8340bfc91 DFS's should now run locally on each thread. 2020-04-26 16:47:22 -05:00
faa2cfd79f Changed order of operations. 2020-04-26 16:29:03 -05:00
b492017ef2 Changed to using the constants. 2020-04-26 16:06:26 -05:00
ed4996ff9f Tuned cache values. 2020-04-26 16:05:52 -05:00
b769c83be1 Increased cache size. 2020-04-26 15:42:22 -05:00
2b05dfe4cc Changed to use of read and write locks in cache.
Also added specifics to constructor for the hash map.
2020-04-26 15:42:02 -05:00
8d392cd779 Script now deletes all worlds instead of just one. 2020-04-26 15:09:32 -05:00
02f7de56ed Minor changes to alternator. 2020-04-26 15:09:13 -05:00
60217e4672 World height shader should now be less abrupt. 2020-04-26 15:03:34 -05:00