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44518270e1
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Deleting worlds is now a separate task.
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2020-05-11 17:46:44 -05:00 |
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778b334ceb
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Implemented concept of island origin coords.
Useful for hashing an island potentially.
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2020-05-05 16:49:21 -05:00 |
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9c8dd377dd
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Don't run tests again for packaging.
Since testing is done in a separate task.
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2020-04-28 18:13:55 -05:00 |
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b30d689183
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Reworked thread safe cache solution.
Also performed refactoring.
And added some threaded tests.
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2020-04-28 16:53:23 -05:00 |
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c5e3c08546
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Refactoring.
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2020-04-24 17:50:18 -05:00 |
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e45d642791
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Added and changed server scripts.
tasks.json updated accordingly.
Also added a convenience normal start script.
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2020-04-23 21:14:18 -05:00 |
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421af33658
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Changed test-server scripts and reconfigured tasks.
VSCode task output and cleanup config changed.
Added some more verbosity to scripts.
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2020-04-22 21:16:43 -05:00 |
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fd41eff3a0
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Minor change in how the commands are executed.
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2020-04-22 17:50:36 -05:00 |
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73b9225a69
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Added proper testing server scripts.
Integrated scripts into VSCode metadata.
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2020-04-22 03:26:46 -05:00 |
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6d552820ee
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DFS instantiation in biome generator is now correct.
Performed refactoring
Began work on world height shader (untested).
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2020-04-21 20:59:03 -05:00 |
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c860ba1a15
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Tested biome selector.
Also deleted launch.json.
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2020-04-20 19:13:01 -05:00 |
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be133a11c4
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Basic structuring and added WorldGeneratorAPI.
Also fixed typo.
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2020-04-18 22:07:56 -05:00 |
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86d63bfee5
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Created template bukkit plugin.
Generated using maven.
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2020-04-18 00:08:05 -05:00 |
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