Commit Graph

206 Commits

Author SHA1 Message Date
387393632d Cache now no longer locked from reading while writing.
Fixed another case where writing is followed by consecutive reading.
2020-04-30 14:40:28 -05:00
c60e94728e Added fix for another potential multithreaded case for cache.
Case: consecutive gets.
2020-04-30 01:03:52 -05:00
83297a1d10 Improved cache performance by removing locks.
These sync locks can be removed because of fixing the multithread cases in the previous commit.
2020-04-30 00:20:32 -05:00
f7eb94ae39 Corrected false assumption in caching logic. 2020-04-30 00:09:58 -05:00
f637e79ea5 Refactoring. 2020-04-29 23:13:15 -05:00
64a3e3db27 Slightly faster. 2020-04-29 22:53:28 -05:00
1b80c26348 Clear cache after each test. 2020-04-29 21:29:47 -05:00
21e8e52b9c Changed test parameters, added large sized test. 2020-04-29 21:26:22 -05:00
c963ad140f Chunk generator asyncronously generates block values.
Also added parallel capable override.
2020-04-29 20:12:54 -05:00
538b1c3cae Changed some multithreaded tests to fail if exception is thrown. 2020-04-29 19:53:02 -05:00
c63298bcaa Fixed tests environments.
Added basic islandworldmapper to test for block value consistency.

UniBiomeGenerator tests now produce new random object with same seed.
2020-04-29 19:40:02 -05:00
c6fd9a833c Revert to "Island world chunk generator now pre-generates island values."
This reverts commit e40bf74cb8.
2020-04-29 19:14:20 -05:00
a119e6f596 Removed unneccesary blocking call. 2020-04-29 16:31:38 -05:00
4c93e85078 Fixed error.
The order of checking for null prioritizing was swapped.
2020-04-29 16:28:24 -05:00
6f27e52c6b Improved locking scheme of cache. 2020-04-29 16:25:27 -05:00
e40bf74cb8 Island world chunk generator now pre-generates island values.
Also implements the new biome selector.
2020-04-29 15:06:24 -05:00
5b1bb4288d Biome selector no longer requires random parameter.
Implemented new biome selector changes.
2020-04-29 15:06:14 -05:00
c2fb0ffea8 Added executor to utilities. 2020-04-29 14:00:30 -05:00
14d0375c7e Added threading for building the biome grid. 2020-04-29 13:11:07 -05:00
a102f53365 Changed locking positions. 2020-04-29 13:05:04 -05:00
d62bc696a5 Changed a test to use JUnit's timeout annotation. 2020-04-28 23:37:09 -05:00
b2efe76e27 Renamed test to better describe it. 2020-04-28 23:30:07 -05:00
437a3acdcc Added a more scattered test.
This may be a more realistic representation.
2020-04-28 23:22:43 -05:00
8595ab0c4e Biome generator change in way of caching island info.
Biome cache now stores a 4 biome values: current, main, shore, and shallow.
2020-04-28 23:15:29 -05:00
9c8dd377dd Don't run tests again for packaging.
Since testing is done in a separate task.
2020-04-28 18:13:55 -05:00
7311327d8d Turning cache fairness off. 2020-04-28 17:40:28 -05:00
9883a98aa0 Testing with fairness turned on for cache. 2020-04-28 17:37:10 -05:00
e7f5558aa5 Added doc and changed accessibility of support class. 2020-04-28 17:35:08 -05:00
7a2a2d4ca6 Renamed some tests and changed amount tested. 2020-04-28 17:18:36 -05:00
b49f50f728 Increased chunk count to 6000. 2020-04-28 17:13:11 -05:00
61a6bbaa4f Cleaned up cache tests. 2020-04-28 17:12:36 -05:00
ca1e1c0975 Changed import to latest JUnit import. 2020-04-28 16:57:09 -05:00
b30d689183 Reworked thread safe cache solution.
Also performed refactoring.

And added some threaded tests.
2020-04-28 16:53:23 -05:00
7c073cdc6e Preventing flooder from checking same node.
Added another flooder test.
2020-04-27 23:17:54 -05:00
85ec44a4d7 Flood algorithm added and (basic) tests performed. 2020-04-27 21:10:55 -05:00
2a0f26f8bc Reworked operation order for DFS. 2020-04-27 20:35:32 -05:00
250334e348 Fixed cache locks as they were swapped.
Must've been real tired or something while writing that.
2020-04-27 17:06:10 -05:00
3675074d00 Tested generator system. 2020-04-27 16:06:01 -05:00
49f26f7901 Fixed conversion from world to chunk coords.
Added test that catches this case.
2020-04-27 15:14:33 -05:00
26ebf7af33 Fixed test case. 2020-04-27 14:25:10 -05:00
1e8dc8019a Current iteration of work.
Attempted at fixing the coordinate converter again.

Added more applicable tests for them.

Changing to a more stateless design for biome generator.

Refactored correcting package name to fit conventions.
2020-04-27 14:23:57 -05:00
59d78c9754 Fixed toString() format. 2020-04-27 13:58:39 -05:00
3efc6acf0b Fixed the utilities world to local non perfect positive case. 2020-04-27 13:53:29 -05:00
ec27a9bc10 Fixed perfect chunk coordinates in utilities.
Added respective tests to ensure this doesn't break.
2020-04-27 13:44:49 -05:00
39381f07f9 Fixed incorrect method call.
Added tests to make sure that this doesn't happen.
2020-04-27 13:21:04 -05:00
6ac686b86c Refactoring with different heavy changes to biome generator.
Attempt at making it my async compatible.
2020-04-26 23:07:25 -05:00
0886412cfb Point2 can now overrides toString(). 2020-04-26 20:56:44 -05:00
4f411c42fb Added conversion from world coordinates to utilities.
Respective tests also added.
2020-04-26 20:56:10 -05:00
16618ef439 Added chunk load listener. 2020-04-26 18:23:20 -05:00
b63c39b380 Changed biome cache to cache biomes instead of arrays. 2020-04-26 17:40:18 -05:00