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79edd9bf29
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Several changes to chunk generation operation.
Multiple values adjusted.
Pipeline changed.
Changed server start script to not wait for debugger.
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2020-05-02 19:22:45 -05:00 |
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0eb2a13d14
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Adding to usage list before to hashmap for better concurrency.
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2020-04-30 14:53:48 -05:00 |
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8d392cd779
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Script now deletes all worlds instead of just one.
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2020-04-26 15:09:32 -05:00 |
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c415d15a7b
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Changed load script to work with any version.
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2020-04-24 16:02:03 -05:00 |
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491483fc55
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Updated .gitignore and untracked files.
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2020-04-24 15:49:25 -05:00 |
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e45d642791
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Added and changed server scripts.
tasks.json updated accordingly.
Also added a convenience normal start script.
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2020-04-23 21:14:18 -05:00 |
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cd864c4d8b
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Removed old start script.
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2020-04-23 20:16:37 -05:00 |
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b1699f8f69
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Untracked crash logs.
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2020-04-22 22:24:02 -05:00 |
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421af33658
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Changed test-server scripts and reconfigured tasks.
VSCode task output and cleanup config changed.
Added some more verbosity to scripts.
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2020-04-22 21:16:43 -05:00 |
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690abbdbe0
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Changed script to show running window.
Also added various checks for terminating process.
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2020-04-22 03:39:19 -05:00 |
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73b9225a69
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Added proper testing server scripts.
Integrated scripts into VSCode metadata.
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2020-04-22 03:26:46 -05:00 |
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6d552820ee
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DFS instantiation in biome generator is now correct.
Performed refactoring
Began work on world height shader (untested).
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2020-04-21 20:59:03 -05:00 |
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08a23c1bf2
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Ran with some changed values.
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2020-04-19 03:24:38 -05:00 |
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1dbb329dc1
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Basic terrain generator implemented.
Needs fine tuning.
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2020-04-19 03:13:08 -05:00 |
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784edb0ecf
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Untracking WorldGuard config files.
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2020-04-19 00:59:34 -05:00 |
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4efd583e56
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Added more test server stuff to .gitignore.
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2020-04-19 00:56:50 -05:00 |
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66480084d7
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Basic island generation occurring.
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2020-04-18 23:22:21 -05:00 |
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823c139d2d
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Server properties.
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2020-04-18 22:17:34 -05:00 |
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be133a11c4
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Basic structuring and added WorldGeneratorAPI.
Also fixed typo.
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2020-04-18 22:07:56 -05:00 |
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