Commit Graph

16 Commits

Author SHA1 Message Date
6a37c9c90b Added devcontainer and updated pipeline.
All checks were successful
ydeng/islandsurvivalcraft/pipeline/head This commit looks good
2024-07-22 04:54:33 +00:00
6eff20bb86 Fixed potential null reference.
Some checks failed
RealYHD/islandsurvivalcraft/pipeline/head There was a failure building this commit
ydeng/islandsurvivalcraft/pipeline/head There was a failure building this commit
2022-12-08 16:53:04 +00:00
21ce300b08 Added Jenkinsfile and updated package naming. 2022-12-04 05:24:43 +00:00
44518270e1 Deleting worlds is now a separate task. 2020-05-11 17:46:44 -05:00
778b334ceb Implemented concept of island origin coords.
Useful for hashing an island potentially.
2020-05-05 16:49:21 -05:00
9c8dd377dd Don't run tests again for packaging.
Since testing is done in a separate task.
2020-04-28 18:13:55 -05:00
b30d689183 Reworked thread safe cache solution.
Also performed refactoring.

And added some threaded tests.
2020-04-28 16:53:23 -05:00
c5e3c08546 Refactoring. 2020-04-24 17:50:18 -05:00
e45d642791 Added and changed server scripts.
tasks.json updated accordingly.

Also added a convenience normal start script.
2020-04-23 21:14:18 -05:00
421af33658 Changed test-server scripts and reconfigured tasks.
VSCode task output and cleanup config changed.

Added some more verbosity to scripts.
2020-04-22 21:16:43 -05:00
fd41eff3a0 Minor change in how the commands are executed. 2020-04-22 17:50:36 -05:00
73b9225a69 Added proper testing server scripts.
Integrated scripts into VSCode metadata.
2020-04-22 03:26:46 -05:00
6d552820ee DFS instantiation in biome generator is now correct.
Performed refactoring

Began work on world height shader (untested).
2020-04-21 20:59:03 -05:00
c860ba1a15 Tested biome selector.
Also deleted launch.json.
2020-04-20 19:13:01 -05:00
be133a11c4 Basic structuring and added WorldGeneratorAPI.
Also fixed typo.
2020-04-18 22:07:56 -05:00
86d63bfee5 Created template bukkit plugin.
Generated using maven.
2020-04-18 00:08:05 -05:00