Refactor.
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@ -7,13 +7,13 @@ import org.bukkit.util.noise.SimplexOctaveGenerator;
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import ca.recrown.islandsurvivalcraft.world.IslandWorldBaseTerrainMap;
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public class WorldShapeShader {
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public class WorldHeightShader {
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private Random random;
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private SimplexOctaveGenerator noiseGenerator;
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private IslandWorldBaseTerrainMap islandLocator;
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private final float probabilityOfAdditive = 0.75f;
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public WorldShapeShader(long seed, IslandWorldBaseTerrainMap islandLocator) {
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public WorldHeightShader(long seed, IslandWorldBaseTerrainMap islandLocator) {
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random = new Random(seed);
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noiseGenerator = new SimplexOctaveGenerator(random, 2);
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noiseGenerator.setScale(0.05D);
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