Added height modifier to height shader as well as difference between deep oceans and normal oceans.

This commit is contained in:
Harrison Deng 2020-05-03 12:16:37 -05:00
parent 1db4811d66
commit dc3ccb6ff0
2 changed files with 17 additions and 12 deletions

View File

@ -27,37 +27,40 @@ public class WorldHeightShader {
int height = 0; int height = 0;
String biomeName = biomeSet[0].name().toLowerCase(); String biomeName = biomeSet[0].name().toLowerCase();
if (!mapper.isLand(worldX, worldZ)) { if (!mapper.isLand(worldX, worldZ)) {
height = (int) calculateTerrainFactor(worldX, worldZ, seaLevel * 0.8d, 1.5d, 0.5d, 1d, 0.15d); if (biomeName.contains("deep")) {
height = (int) calculateTerrainFactor(worldX, worldZ, seaLevel * 0.9d, 1.5d, 0.5d, 1d, 0.125d);
} else {
height = (int) calculateTerrainFactor(worldX, worldZ, seaLevel * 0.7d, 1.5d, 0.5d, 1d, 0.15d);
}
} else if (biomeName.contains("shore") || biomeName.contains("beach")) { } else if (biomeName.contains("shore") || biomeName.contains("beach")) {
height = (int) (getIslandBiomeHeight(worldX, worldZ, biomeSet[1])); height = (int) (getIslandBiomeHeight(worldX, worldZ, biomeSet[1], 5d));
} else { } else {
height = getIslandBiomeHeight(worldX, worldZ, biomeSet[0]) + 1; height = getIslandBiomeHeight(worldX, worldZ, biomeSet[0], 0d) + 1;
} }
if (biomeName.contains("snowy")) height++; if (biomeName.contains("snowy")) height++;
if (height > worldHeight) throw new IllegalStateException("Resulting height is greater than world height! Biome this occurred on: " + biomeName); if (height > worldHeight) throw new IllegalStateException("Resulting height is greater than world height! Biome this occurred on: " + biomeName);
height = Math.max(minimumHeight, height); height = Math.max(minimumHeight, height);
return height; return height;
} }
private int getIslandBiomeHeight(int worldX, int worldZ, Biome biome) { private int getIslandBiomeHeight(int worldX, int worldZ, Biome biome, double heightModifier) {
int res = 0; int res = 0;
String biomeName = biome.name().toLowerCase(); String biomeName = biome.name().toLowerCase();
if (biomeName.contains("hills")) { if (biomeName.contains("hills")) {
res = (int) calculateTerrainFactor(worldX, worldZ, 60d, 1.5d, 0.5d); res = (int) calculateTerrainFactor(worldX, worldZ, 60d + heightModifier, 1.5d, 0.5d);
} else if (biomeName.contains("mountains")) { } else if (biomeName.contains("mountains")) {
res = (int) calculateTerrainFactor(worldX, worldZ, 200d, 1.8d, 0.5d); res = (int) calculateTerrainFactor(worldX, worldZ, 200d + heightModifier, 1.8d, 0.5d);
} else if (biomeName.contains("plateau")) { } else if (biomeName.contains("plateau")) {
res = (int) Math.min(calculateTerrainFactor(worldX, worldZ, 60d), seaLevel + 30d); res = (int) Math.min(calculateTerrainFactor(worldX, worldZ, 60d + heightModifier), seaLevel + 30d);
} else if (biomeName.contains("modified")) { } else if (biomeName.contains("modified")) {
res = (int) calculateTerrainFactor(worldX, worldZ, 80d); res = (int) calculateTerrainFactor(worldX, worldZ, 80d + heightModifier);
} else if (biomeName.contains("shattered")) { } else if (biomeName.contains("shattered")) {
res = (int) calculateTerrainFactor(worldX, worldZ, 90d); res = (int) calculateTerrainFactor(worldX, worldZ, 90d + heightModifier);
} else if (biomeName.contains("tall")) { } else if (biomeName.contains("tall")) {
res = (int) calculateTerrainFactor(worldX, worldZ, 80d); res = (int) calculateTerrainFactor(worldX, worldZ, 80d + heightModifier);
} else { } else {
res = (int) calculateTerrainFactor(worldX, worldZ, 35d); res = (int) calculateTerrainFactor(worldX, worldZ, 35d + heightModifier);
} }
return res; return res;
} }

View File

@ -91,6 +91,8 @@ public class WorldLayerShader {
String biomeName = biome.toString().toLowerCase(); String biomeName = biome.toString().toLowerCase();
if (biomeName.contains("beach") || biomeName.contains("desert") || biomeName.contains("warm_ocean")) { if (biomeName.contains("beach") || biomeName.contains("desert") || biomeName.contains("warm_ocean")) {
return Material.SAND; return Material.SAND;
} else if (biome == Biome.ICE_SPIKES) {
return Material.SNOW_BLOCK;
} else if (biomeName.contains("ocean")) { } else if (biomeName.contains("ocean")) {
return Material.GRAVEL; return Material.GRAVEL;
} else if (biomeName.contains("stone")) { } else if (biomeName.contains("stone")) {