Gravelly mountains are less mountainous and don't have dirt.
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c420a610a3
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@ -42,7 +42,11 @@ public class WorldHeightShader {
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int res = 0;
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int res = 0;
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String biomeName = biome.name().toLowerCase();
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String biomeName = biome.name().toLowerCase();
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if (biomeName.contains("mountains")) {
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if (biomeName.contains("mountains")) {
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if (biomeName.contains("gravelly")) {
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res = (int) calculateTerrainFactor(worldX, worldZ, 100d + heightModifier, 1.8d, 0.8d);
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} else {
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res = (int) calculateTerrainFactor(worldX, worldZ, 180d + heightModifier, 1.88d, 0.5d);
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res = (int) calculateTerrainFactor(worldX, worldZ, 180d + heightModifier, 1.88d, 0.5d);
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}
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} else if (biomeName.contains("plateau")) {
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} else if (biomeName.contains("plateau")) {
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res = (int) Math.min(calculateTerrainFactor(worldX, worldZ, 60d + heightModifier), seaLevel + 30d);
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res = (int) Math.min(calculateTerrainFactor(worldX, worldZ, 60d + heightModifier), seaLevel + 30d);
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} else if (biomeName.contains("modified")) {
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} else if (biomeName.contains("modified")) {
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@ -33,7 +33,7 @@ public class WorldLayerShader {
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this.seaLevel = seaLevel;
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this.seaLevel = seaLevel;
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this.maxHeight = maxHeight;
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this.maxHeight = maxHeight;
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this.noiseGenerator = new SimplexOctaveGenerator(random, 4);
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this.noiseGenerator = new SimplexOctaveGenerator(random, 4);
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this.noiseGenerator.setScale(0.05d);
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this.noiseGenerator.setScale(0.1d);
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}
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}
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public boolean hasSpecialLayers(Biome biome) {
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public boolean hasSpecialLayers(Biome biome) {
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@ -80,7 +80,7 @@ public class WorldLayerShader {
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}
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}
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}
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}
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} else if (mainBiomeName.contains("mountain")) {
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} else if (mainBiomeName.contains("mountain")) {
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if (y > (maxHeight * 0.36d) - getNormalizedNoise(worldX, worldZ, 2.2f) * 8d) {
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if (y > (maxHeight * 0.4d) - getNormalizedNoise(worldX, worldZ, 2.8f) * 8d) {
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res = Material.STONE.createBlockData();
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res = Material.STONE.createBlockData();
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} else if (y > highestPoint - getSurfaceThickness(worldX, worldZ, mainBiome)) {
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} else if (y > highestPoint - getSurfaceThickness(worldX, worldZ, mainBiome)) {
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res = getSurfaceMaterial(mainBiome).createBlockData();
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res = getSurfaceMaterial(mainBiome).createBlockData();
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@ -121,7 +121,7 @@ public class WorldLayerShader {
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String biomeName = biome.toString().toLowerCase();
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String biomeName = biome.toString().toLowerCase();
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if (biomeName.contains("beach") || biomeName.contains("desert")) {
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if (biomeName.contains("beach") || biomeName.contains("desert")) {
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return Material.SANDSTONE;
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return Material.SANDSTONE;
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} else if (biome == Biome.STONE_SHORE) {
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} else if (biomeName.contains("gravelly") || biome == Biome.STONE_SHORE) {
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return Material.STONE;
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return Material.STONE;
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} else if (biomeName.contains("ocean")) {
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} else if (biomeName.contains("ocean")) {
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return Material.GRAVEL;
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return Material.GRAVEL;
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