Slightly faster.
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1b80c26348
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64a3e3db27
@ -24,9 +24,9 @@ import ca.recrown.islandsurvivalcraft.world.IslandWorldMapper;
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import ca.recrown.islandsurvivalcraft.world.shaders.WorldHeightShader;
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public class IslandWorldChunkGenerator extends ChunkGenerator implements Listener {
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private final Cache<Point2, Double> blockValueCache = new Cache<>(102400);
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private final Cache<Point2, Biome[]> biomeCache = new Cache<>(102400);
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private final Cache<Point2, Boolean> chunkExistenceCache = new Cache<>(16384);
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private final Cache<Point2, Double> blockValueCache = new Cache<>(262144);
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private final Cache<Point2, Biome[]> biomeCache = new Cache<>(262144);
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private final Cache<Point2, Boolean> chunkExistenceCache = new Cache<>(32768);
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private final BiomeSelector biomeSelector = new BiomeSelector();
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private final ExecutorService executor = Utilities.ISC_EXECUTOR;
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private volatile World currentWorld;
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@ -59,25 +59,25 @@ public class IslandWorldChunkGenerator extends ChunkGenerator implements Listene
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Biome[][] biomes = new Biome[Utilities.CHUNK_SIZE][Utilities.CHUNK_SIZE];
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for (int x = 0; x < Utilities.CHUNK_SIZE; x++) {
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for (int z = 0; z < Utilities.CHUNK_SIZE; z++) {
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final int desX = x;
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final int desZ = z;
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if (biomes[desX][desZ] == null) {
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biomeGenerator.generateBiomeColumn(biomes, world, chunkX, chunkZ, desX, desZ, mapper, biomeSelector,
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final int localX = x;
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final int localZ = z;
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if (biomes[localX][localZ] == null) {
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biomeGenerator.generateBiomeColumn(biomes, world, chunkX, chunkZ, localX, localZ, mapper, biomeSelector,
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temperatureMapGenerator, biomeCache, chunkExistenceCache);
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}
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if (biomes[desX][desZ] == null) throw new IllegalStateException("Biome was null.");
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if (biomes[localX][localZ] == null) throw new IllegalStateException("Biome was null.");
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tasks.add(executor.submit(() -> {
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for (int y = 0; y < maxHeight; y++) {
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biomeGrid.setBiome(desX, y, desZ, biomes[desX][desZ]);
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biomeGrid.setBiome(localX, y, localZ, biomes[localX][localZ]);
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}
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return true;
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}));
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final int worldX = Utilities.CHUNK_SIZE * chunkX + desX;
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final int worldZ = Utilities.CHUNK_SIZE * chunkZ + desZ;
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int height = heightShader.getAltitude(worldX, worldZ, biomes[desX][desZ]);
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chunkData.setRegion(desX, 1, desZ, desX + 1, height, desZ + 1, Material.DIAMOND_BLOCK);
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final int worldX = Utilities.CHUNK_SIZE * chunkX + localX;
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final int worldZ = Utilities.CHUNK_SIZE * chunkZ + localZ;
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int height = heightShader.getAltitude(worldX, worldZ, biomes[localX][localZ]);
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chunkData.setRegion(localX, 1, localZ, localX + 1, height, localZ + 1, Material.DIAMOND_BLOCK);
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}
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}
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chunkData.setRegion(0, 0, 0, 16, 1, 16, Material.BEDROCK);
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