Improved code structure for shading map.
World layering improved by adjusting desert sand thickness and lowering overall mountain peak height.
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@ -68,13 +68,23 @@ public class IslandMapItem extends MapRenderer implements VariedItem {
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for (int y = 0; y < 128; y ++) {
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int actualX = blocksPerPixel * (x - Byte.MAX_VALUE/2) + map.getCenterX();
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int actualZ = blocksPerPixel * (y - Byte.MAX_VALUE/2) + map.getCenterZ();
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byte baseColorVal = canvas.getBasePixel(x, y);
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Color baseColor = MapPalette.getColor(baseColorVal);
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Point2 pCoords = new Point2(actualX, actualZ);
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IslandInformation info = islandInformationManager.getIslandInformation(pCoords, false);
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if (info != null) {
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Color mixed = new Color((int) Math.min(255, baseColor.getRed() * 1.5f), (int) Math.min(255, baseColor.getGreen() * 0.7f), (int) Math.min(255, baseColor.getBlue() * 0.44f));
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canvas.setPixel(x, y, MapPalette.matchColor(mixed));
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byte baseColorVal = canvas.getBasePixel(x, y);
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Color mainColor = new Color(255, 120, 70);
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Color baseColor = null;
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if (baseColorVal != 0) {
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baseColor = MapPalette.getColor(baseColorVal);
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} else {
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baseColor = new Color(1f, 1f, 1f);
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}
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Color resultingColor = new Color(
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(mainColor.getRed() * baseColor.getRed())/(255f * 255f),
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(mainColor.getGreen() * baseColor.getGreen())/(255f * 255f),
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(mainColor.getBlue() * baseColor.getBlue())/(255f * 255f)
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);
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canvas.setPixel(x, y, MapPalette.matchColor(resultingColor));
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}
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}
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}
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@ -80,7 +80,7 @@ public class WorldLayerShader {
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}
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}
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} else if (mainBiomeName.contains("mountain")) {
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if (y > (maxHeight * 0.48d) - getNormalizedNoise(worldX, worldZ, 2.2f) * 8d) {
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if (y > (maxHeight * 0.36d) - getNormalizedNoise(worldX, worldZ, 2.2f) * 8d) {
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res = Material.STONE.createBlockData();
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} else if (y > highestPoint - getSurfaceThickness(worldX, worldZ, mainBiome)) {
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res = getSurfaceMaterial(mainBiome).createBlockData();
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@ -98,7 +98,7 @@ public class WorldLayerShader {
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return Material.SAND;
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} else if (biome == Biome.ICE_SPIKES) {
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return Material.SNOW_BLOCK;
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} else if (biomeName.contains("ocean")) {
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} else if (biomeName.contains("ocean") || biomeName.contains("gravelly")) {
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return Material.GRAVEL;
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} else if (biomeName.contains("stone")) {
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return Material.STONE;
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@ -109,8 +109,10 @@ public class WorldLayerShader {
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public int getSurfaceThickness(int worldX, int worldZ, Biome biome) {
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String biomeName = biome.toString().toLowerCase();
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if (biomeName.contains("beach")) {
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if (biomeName.contains("beach") || biomeName.contains("desert")) {
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return (int) (getNormalizedNoise(worldX, worldZ, 1.3f) * 5) + 4;
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} else if (biomeName.contains("gravelly")) {
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return (int) (getNormalizedNoise(worldX, worldZ, 1.3f) * 5);
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}
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return 1;
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}
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