Added threading for building the biome grid.
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@ -1,6 +1,11 @@
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package ca.recrown.islandsurvivalcraft.world.generation;
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import java.util.LinkedList;
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import java.util.Random;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import org.bukkit.Chunk;
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import org.bukkit.Material;
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@ -23,39 +28,57 @@ public class IslandWorldChunkGenerator extends ChunkGenerator implements Listene
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private final Cache<Point2, Double> blockValueCache = new Cache<>(102400);
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private final Cache<Point2, Biome[]> biomeCache = new Cache<>(102400);
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private final Cache<Point2, Boolean> chunkExistenceCache = new Cache<>(16384);
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private final ExecutorService executor = Executors.newFixedThreadPool(2);
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private volatile World currentWorld;
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@Override
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public ChunkData generateChunkData(World world, Random random, int x, int z, BiomeGrid biome) {
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public ChunkData generateChunkData(World world, Random random, int chunkX, int chunkZ, BiomeGrid biomeGrid) {
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this.currentWorld = world;
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IslandWorldMapper mapper = new IslandWorldMapper(random, blockValueCache);
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TemperatureMapGenerator temperatureMapGenerator = new TemperatureMapGenerator(world.getSeed());
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BiomeSelector biomeSelector = new BiomeSelector(random);
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biomeSelector.initialize();
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WorldHeightShader heightShader = new WorldHeightShader(world.getSeed(), mapper, world.getSeaLevel(), world.getMaxHeight(), 3);
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WorldHeightShader heightShader = new WorldHeightShader(world.getSeed(), mapper, world.getSeaLevel(),
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world.getMaxHeight(), 3);
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BiomeGenerator biomeGenerator = new UniBiomeIslandGenerator();
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int maxHeight = world.getMaxHeight();
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LinkedList<Future<Boolean>> biomeColumns = new LinkedList<>();
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ChunkData chunkData = createChunkData(world);
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Biome[][] biomes = new Biome[Utilities.CHUNK_SIZE][Utilities.CHUNK_SIZE];
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for (int localX = 0; localX < Utilities.CHUNK_SIZE; localX++) {
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for (int localZ = 0; localZ < Utilities.CHUNK_SIZE; localZ++) {
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if (biomes[localX][localZ] == null) {
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biomeGenerator.generateBiomeColumn(biomes, world, x, z, localX, localZ, mapper, biomeSelector, temperatureMapGenerator, biomeCache, chunkExistenceCache);
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biomeGenerator.generateBiomeColumn(biomes, world, chunkX, chunkZ, localX, localZ, mapper, biomeSelector,
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temperatureMapGenerator, biomeCache, chunkExistenceCache);
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}
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if (biomes[localX][localZ] == null) throw new IllegalStateException("Biome was null.");
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final int biomeX = localX;
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final int biomeZ = localZ;
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biomeColumns.add(executor.submit(() -> {
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for (int y = 0; y < maxHeight; y++) {
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biome.setBiome(x, y, z, biomes[localX][localZ]);
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biomeGrid.setBiome(biomeX, y, biomeZ, biomes[biomeX][biomeZ]);
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}
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int worldX = 16 * x + localX;
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int worldZ = 16 * z + localZ;
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return true;
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}));
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int worldX = 16 * chunkX + localX;
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int worldZ = 16 * chunkZ + localZ;
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int height = heightShader.getAltitude(worldX, worldZ, biomes[localX][localZ]);
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chunkData.setRegion(localX, 1, localZ, localX+1, height, localZ+1, Material.DIAMOND_BLOCK);
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chunkData.setRegion(localX, 1, localZ, localX + 1, height, localZ + 1, Material.DIAMOND_BLOCK);
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}
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}
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chunkData.setRegion(0, 0, 0, 16, 1, 16, Material.BEDROCK);
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while (!biomeColumns.isEmpty()) {
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try {
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biomeColumns.poll().get();
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} catch (ExecutionException | InterruptedException e) {
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e.printStackTrace();
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throw new IllegalStateException(e.getCause().getMessage());
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}
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}
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return chunkData;
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}
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